Search found 1886 matches

by Jack ONeill
Mon Mar 23, 2015 12:41 am
Forum: Modifications
Topic: ...the next question...
Replies: 4
Views: 1454

Re: ...the next question...

DaV,

Yes, I only have SOWGB on one comp. I have TC2M on this one, playing mostly Alessillos original Frederick the Great Mod. It's hard, after SOWGB, but I just haven't upgraded the Vid Card to be able to add SOWGB to this one.

Jack B)
by Jack ONeill
Sun Mar 22, 2015 12:10 am
Forum: Modifications
Topic: ...the next question...
Replies: 4
Views: 1454

Re: ...the next question...

DaV,

That was my thought too. Just wanted to check. Thanks.

Jack B)
by Jack ONeill
Sat Mar 21, 2015 6:36 am
Forum: Modifications
Topic: ...the next question...
Replies: 4
Views: 1454

...the next question...

<t>All,<br/> <br/> Because I don't have enough to do, (Hahahahahahahahaha...oh...sorry), I was wondering if it were possible, OR has anyone tried it - to put packed sprites into a non-packed game? We've moved packed sprites "as a self-contained mod" into a packed game, so I was wondering if the oppo...
by Jack ONeill
Fri Mar 20, 2015 8:52 pm
Forum: Modifications
Topic: Opening a .dds file
Replies: 6
Views: 1653

Re: Opening a .dds file

...and, of course, Paintnet is too upgraded for my comp. LOL! So I grabbed IrFanview. It works great. Yes, I'm just looking, not editing.

Thanks again.

Jack
by Jack ONeill
Fri Mar 20, 2015 12:02 am
Forum: Modifications
Topic: Opening a .dds file
Replies: 6
Views: 1653

Re: Opening a .dds file

Awesome gentlemen! Paintnet is what I use on my more advanced comp, which is not where I am at the monemt. I'll try InFanview also. Thanks.

Jack
by Jack ONeill
Thu Mar 19, 2015 10:13 pm
Forum: Modifications
Topic: Opening a .dds file
Replies: 6
Views: 1653

Opening a .dds file

All,

I know I've asked this before, but several searchs have not revealed the answer. I'm trying to open .dds files on a comp running windowsXP Pro. What is the best FREE program to run to open these files? Thanks.

Jack äll thumbs today" O'Neill
by Jack ONeill
Fri Mar 06, 2015 12:03 am
Forum: Modifications
Topic: BLENHEIM MOD (with Blenheim Grenadiers add-on)
Replies: 49
Views: 17077

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on)

Thank you Gentlemen! I thought since they were both in the Logistics folder, they were running concurrently in some fashion or another. Excellent. I'll just leave it alone then.

Onward!

Jack B)
by Jack ONeill
Thu Mar 05, 2015 4:01 am
Forum: Modifications
Topic: BLENHEIM MOD (with Blenheim Grenadiers add-on)
Replies: 49
Views: 17077

Re: BLENHEIM MOD (with Blenheim Grenadiers add-on)

<t>Alessillo,<br/> <br/> I continue to thank you every day for this mod. Am currently running 3 different battles/Campaigns, which I switch back and forth from. Have also done a 1705 OOB, (almost finished), to get a slightly different Army aspect going, (Thank You George Nafziger). Will post it even...
by Jack ONeill
Mon Feb 16, 2015 12:43 am
Forum: Discussion
Topic: Suggestions
Replies: 30
Views: 6126

Re: Suggestions

<t>All,<br/> <br/> I second that which Tank posted AND perhaps make it possible to use the new maps on the old SOWGB game. Since all of my fighting these days seems to be in the 18th Century, the addition of actual European maps would be outstanding. <br/> <br/> Thoughts?<br/> <br/> Jack "the Old De...
by Jack ONeill
Mon Jan 26, 2015 12:04 am
Forum: Modifications
Topic: Manassas Map - Released
Replies: 62
Views: 13648

Re: Manassas Map - Released

Bloody Awesome! Was playing TC2M the other day (FTG Mod, of course), and thinking it's too bad we dont have the original map to play on in SOWGB. Thank You!

Jack B)