Search found 59 matches

by r59
Mon Sep 09, 2019 4:06 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s> If we only could build (by hand to begin, but automatically later) an higher-level (approximated) walkable regions / chokepoints representation of a game map (like Wavre with its Dyle, for example), it should't be impossible to achieve something along th...
by r59
Sun Sep 08, 2019 11:43 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

<r>I cannot ask "having faith" to a man of science like you, dear Maestro. :whistle: <br/> But certainly I can expect great teaching and clarifications.<br/> Your previous post(/s) falls into that category without any doubt.<br/> Thanks so much for taking the time to write them. <E>;)</E><br/> <br/>...
by r59
Sun Sep 08, 2019 1:13 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

Ah, and I forgot telling 52ndOx...
Please don't give up with La Coruña!
We'll find a better way to work around your pathing issues that could potentially break the scenario design. Have faith. :side:
by r59
Sun Sep 08, 2019 1:09 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

<r>I don't really think my English skills in itself would allow for teaching anything to anybody here, mate. :S <br/> Sorry for that.<br/> Anyway, I meant to say you can query the game engine for the closest "SKD_ROAD" (also dead roads) feature to a given map position in the AI DLL.<br/> So probably...
by r59
Sat Sep 07, 2019 5:29 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

<r><QUOTE><s>[quote]</s><QUOTE><s>[quote]</s> In other words, what actually defines a road?<e>[/quote]</e></QUOTE> The Game does not know a road from a cornfield, the Programming is Programed to "Seek" out the fastest movement speeds.<br/> <br/> A formula that is very Simple, and very Clever !<br/> ...
by r59
Sat Aug 24, 2019 5:38 pm
Forum: Modifications
Topic: Tree mod that improves FPS?
Replies: 14
Views: 2848

Re: Tree mod that improves FPS?

<r>I'm almost done with this... <E>:)</E> <br/> It's not as elegant as the solutions I had originally thought, but it does the job.<br/> I might even release it right now, if nobody has anything to object, of course.<br/> But I'd prefer getting some help to build slightly better grass textures (and ...
by r59
Thu Aug 22, 2019 10:31 pm
Forum: Modifications
Topic: Tree mod that improves FPS?
Replies: 14
Views: 2848

Re: Tree mod that improves FPS?

<r>Hi Dav!<br/> I explained me badly. Sorry for that.<br/> It's not the editing software per-se my problem.<br/> I meant to say I had no time to do the necessary "homeworks" so far in order to preserve the expected textures visual quality.<br/> Too much work for my poor skills, too little fun.<br/> ...
by r59
Wed Aug 21, 2019 5:46 pm
Forum: Modifications
Topic: Tree mod that improves FPS?
Replies: 14
Views: 2848

Re: Tree mod that improves FPS?

<r>I remembered about this thread lately, while coding my little replacement for the game "shrubbery" renderer (supporting 1 frame x 1 angle only atm). <E>:)</E> <br/> It's still very far from optimal and it'd absolutely require a bit of photoshopping to keep the current high quality standards... wh...
by r59
Thu Aug 01, 2019 4:26 pm
Forum: Discussion
Topic: help find the directions text
Replies: 9
Views: 3170

Re: help find the directions text

If I'm allowed...
I think the strings of &listcompass haven't been localized through MyGUI's LanguageManager. ;)
They should be hard-coded inside the executable in English.
by r59
Sun Jul 28, 2019 1:15 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 17387

Re: Building a map, start of a project, help will be needed

<r><QUOTE><s>[quote]</s> The files save one at a time which is a bit duh!, but maybe I can write a batch.<e>[/quote]</e></QUOTE> Hell, you made me remember I wrote a replacing C++ command-line tool to exactly avoid that hassle at the times of TC2M! :laugh: <br/> Umh, it was about 13 years ago, I thi...