Search found 66 matches

by Biondo
Sat Aug 17, 2019 12:41 pm
Forum: Waterloo Modifications
Topic: Expanded Toolbar - Grog
Replies: 461
Views: 94238

Re: Expanded Toolbar - Grog

Hi, check here if this solves your problem

https://www.matrixgames.com/forums/tm.asp?m=4173971

Cheers
by Biondo
Sat Aug 03, 2019 2:32 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

<t>If you add new terrain IDS in the csv file you have to create a new folder in your mod folder.<br/> <br/> Create Layout/Media/Language folder<br/> <br/> In language folder copy LanguageEnglishMod.xml file from Scourge of War Waterloo/Base/Layout/Media/Language folder<br/> <br/> Then open the xml ...
by Biondo
Tue Jul 30, 2019 12:20 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

It works fine!

I had 3.00 and changed to 2.00 so probably I did'nt saw much difference but went to 0.02 and 10.00 and I can see better the difference.

Also discovered that both L-Ctrl+LMB and L-Ctrl and RMB works to move buildings

Thanks davinci ;)
by Biondo
Mon Jul 29, 2019 1:52 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

<t>In the pr6 Waterloo version you can hold down left Ctrl and left mouse button to make small position adjustments. You can also make small rotating adjustments. The two buttons to switch the two modes are the fourth and fifth from the left of the toolbar.<br/> <br/> Davinci, I tried to adjust move...
by Biondo
Mon Jul 29, 2019 3:03 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

The quality setting is on 100%

paint.net 4.1.6
by Biondo
Mon Jul 29, 2019 2:36 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

It must be something to do with the format of the saved jpgs.
I think the same. I'm waiting too for someone with a solution. :whistle:

If you want you can try to download paint.net, it's free and in some way simpler than gimp.
by Biondo
Mon Jul 29, 2019 1:54 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

<t>What program are you using?<br/> <br/> If I remember correctly, I had problems using gimp for save sow jpgs.<br/> <br/> With Paint.net I have no issue<br/> <br/> Conversely I have issue with paint.net when I save the bmp file (from what I've understood, paint.net can't save real grayscale)<br/> <...
by Biondo
Mon Jul 29, 2019 1:15 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

Did you already changed the four RGB files before this problem?
by Biondo
Mon Jul 29, 2019 12:52 am
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

Could you have a look at sowwl.log in your documents folder?
by Biondo
Sun Jul 28, 2019 8:32 pm
Forum: Waterloo Modifications
Topic: Re: Building a map, start of a project, help will be needed
Replies: 144
Views: 18073

Re: Building a map, start of a project, help will be needed

<t>In the screenshot posted by davinci you can see Dirtfield, water, rocks and then rgb1<br/> <br/> This means in rgb1<br/> <br/> Dirtfield red<br/> Water green<br/> Rocks blue<br/> <br/> Then go on on the other three textures.<br/> <br/> I suggest to write down somewhere all the 12 textures divided...