Hi, check here if this solves your problem
https://www.matrixgames.com/forums/tm.asp?m=4173971
Cheers
Search found 66 matches
- Sat Aug 17, 2019 12:41 pm
- Forum: Waterloo Modifications
- Topic: Expanded Toolbar - Grog
- Replies: 461
- Views: 94238
- Sat Aug 03, 2019 2:32 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
<t>If you add new terrain IDS in the csv file you have to create a new folder in your mod folder.<br/> <br/> Create Layout/Media/Language folder<br/> <br/> In language folder copy LanguageEnglishMod.xml file from Scourge of War Waterloo/Base/Layout/Media/Language folder<br/> <br/> Then open the xml ...
- Tue Jul 30, 2019 12:20 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
It works fine!
I had 3.00 and changed to 2.00 so probably I did'nt saw much difference but went to 0.02 and 10.00 and I can see better the difference.
Also discovered that both L-Ctrl+LMB and L-Ctrl and RMB works to move buildings
Thanks davinci
I had 3.00 and changed to 2.00 so probably I did'nt saw much difference but went to 0.02 and 10.00 and I can see better the difference.
Also discovered that both L-Ctrl+LMB and L-Ctrl and RMB works to move buildings
Thanks davinci
- Mon Jul 29, 2019 1:52 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
<t>In the pr6 Waterloo version you can hold down left Ctrl and left mouse button to make small position adjustments. You can also make small rotating adjustments. The two buttons to switch the two modes are the fourth and fifth from the left of the toolbar.<br/> <br/> Davinci, I tried to adjust move...
- Mon Jul 29, 2019 3:03 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
The quality setting is on 100%
paint.net 4.1.6
paint.net 4.1.6
- Mon Jul 29, 2019 2:36 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
I think the same. I'm waiting too for someone with a solution. :whistle:It must be something to do with the format of the saved jpgs.
If you want you can try to download paint.net, it's free and in some way simpler than gimp.
- Mon Jul 29, 2019 1:54 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
<t>What program are you using?<br/> <br/> If I remember correctly, I had problems using gimp for save sow jpgs.<br/> <br/> With Paint.net I have no issue<br/> <br/> Conversely I have issue with paint.net when I save the bmp file (from what I've understood, paint.net can't save real grayscale)<br/> <...
- Mon Jul 29, 2019 1:15 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
Did you already changed the four RGB files before this problem?
- Mon Jul 29, 2019 12:52 am
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
Could you have a look at sowwl.log in your documents folder?
- Sun Jul 28, 2019 8:32 pm
- Forum: Waterloo Modifications
- Topic: Re: Building a map, start of a project, help will be needed
- Replies: 144
- Views: 18073
Re: Building a map, start of a project, help will be needed
<t>In the screenshot posted by davinci you can see Dirtfield, water, rocks and then rgb1<br/> <br/> This means in rgb1<br/> <br/> Dirtfield red<br/> Water green<br/> Rocks blue<br/> <br/> Then go on on the other three textures.<br/> <br/> I suggest to write down somewhere all the 12 textures divided...