Observations after playing the tutorial

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Gfran64
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Re:Observations after playing the tutorial

Post by Gfran64 »

Noticed in the demo that a 4 gun battery put down a regiment at 300yds after about 10 minutes of firing.

Looks like the arty has got some teeth.

Greg
DrMike1997
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Re:Observations after playing the tutorial

Post by DrMike1997 »

Hey allI just discovered that the "Historical" setting = H.I.T.S. :laugh: :laugh:

If you haven't tried it yet give it a go. I dare you!
charlesobscure
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Re:Observations after playing the tutorial

Post by charlesobscure »

Well done, well done

The only comments I have regarding the single-player demo are twofold:

1.) As many have already stated, the in-game battle sounds (e.g. musket fire, bugles) need to be louder

2.) Maybe it's just my computer but I felt there was a spottiness, namely short freezes when I moved the camera angle or tried to move around with the mouse. Again, this might just be my computer.
Cruiser
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Re:Observations after playing the tutorial

Post by Cruiser »

I couldn't be more pleased.

As an avid player of both of the TC games, I got just about every thing I had hoped for in this game. Well done!

I am one of those who want the game on disk to occupy space along with my copies of the other TC games.

For my part of it, I would like a switch to turn off music. Seems like every game I purchase uses music that I very quickly tire of.
"Never stand and take a charge .... charge them too."
Ephrum
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Re:Observations after playing the tutorial

Post by Ephrum »

bedbug wrote:
The roads are on my maps. :P
Whut game u playin?
Guess I'm used to the colored maps...that and I only glanced at the map during the fight. ;)

I see the roads now.


One question, what setting(s) do I change to have all of the terrain effects show, like in the screen-shots?
Last edited by Ephrum on Sat Mar 27, 2010 2:02 pm, edited 1 time in total.
OHIO UNIVERSITY
bedbug
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Re:Observations after playing the tutorial

Post by bedbug »

Eric labeled them all a few months ago so I know they're there. :laugh:
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Little Powell
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Re:Observations after playing the tutorial

Post by Little Powell »

Ephrum wrote:
bedbug wrote:
The roads are on my maps. :P
Whut game u playin?
Guess I'm used to the colored maps...that and I only glanced at the map during the fight. ;)

I see the roads now.


One question, what setting(s) do I change to have all of the terrain effects show, like in the screen-shots?
Terrain effects as in artillery damage etc? Those should be visible in the default settings (Rifle Smoke, Arty explosions). As far as Map Objects, that should already be on Best in the default options.
14GA
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Re:Observations after playing the tutorial

Post by 14GA »

Have you seen what canister fire does yet? I'm not sure what percentage of the regiment goes down each shot but there are clumps of men everywhere when they reach canister range of the artillery.
Last edited by 14GA on Sat Mar 27, 2010 2:44 pm, edited 1 time in total.
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Little Powell
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Re:Observations after playing the tutorial

Post by Little Powell »

14GA wrote:
Have you seen what canister fire does yet? I'm not sure what percentage of the regiment goes down each shot but there are clumps of men everywhere when they reach canister range of the artillery.
Yes, canister fire is devastating.. And the sound is awesome isn't it! :evil:
Gunfreak
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Re:Observations after playing the tutorial

Post by Gunfreak »

Yes arty is better in everyway.

The Ai controled battery in the torturial killed mabye 150 rebs on long range and murderd another 300 with canister, they actauly held ground agasint 3 regimetns and chaced them all of, but lost half it's guns.
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