Player's Death

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Michael Slaunwhite
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Joined: Fri Jan 08, 2010 8:15 am

Player's Death

Post by Michael Slaunwhite »

I have figured out with the help of others how to disable the back to battle button in the 'gscreens.csv' but that seems to apply to all areas.

Is there a entry that can be added to the scenario.ini file that would do this for the players death only?

[EndPlayerDie]
screen=End
headline=TRAGEDY!
article=EndKilled
(what could be added here to do this)

I have looked in the 'battlescript.csv', and I noticed that it's OOB specific.

evtdeath,OOB_U_DESickles,endscenario:EndPlayerDie

Or is there something that can be added to the Defines.ini?

I know this looks like I have no idea what I am doing, and you are right, I don't, but this is actually the first game I wanted to tinker with, so any help would be appreciated.

thanks.
Last edited by Michael Slaunwhite on Sat May 08, 2010 3:26 pm, edited 1 time in total.
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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re:Player's Death

Post by RebBugler »

All scenarios can end with the scripted line 'evtkilled, name CO (Me), endscenario'. This is always written in except the new 'pick your command' type, which would be impossible to script that way. I think this is your dilemma. CantKillMe is a command used in the old game, and not coded here yet, but probably will be eventually. Still, you can't or won't be able to do what your asking, and end the game with 'Me' killed.

Did I say anything here regarding your quest?
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Michael Slaunwhite
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Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re:Player's Death

Post by Michael Slaunwhite »

You sure did. I've been searching, trying out what I thought may work, and nothing. Knowing now that it can't at the moment be done will free me to play the historical scenario's.

Thanks RebBugler.
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