defines.ini question.
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defines.ini question.
Hi.
What are the things that can be used in place of ALL? The SDK pdf manual says "It is suggested that this file
not be modified.", well that's like telling me not to push that red button (you can only imagine what trouble I was for my poor parents :blink: )
;[Toolbar]
DefaultBar=ALL
If I could get the full list of what I can do with this file would be really appreciated.
Thanks.
What are the things that can be used in place of ALL? The SDK pdf manual says "It is suggested that this file
not be modified.", well that's like telling me not to push that red button (you can only imagine what trouble I was for my poor parents :blink: )
;[Toolbar]
DefaultBar=ALL
If I could get the full list of what I can do with this file would be really appreciated.
Thanks.
Last edited by Michael Slaunwhite on Sat Nov 06, 2010 11:39 pm, edited 1 time in total.
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Re: defines.ini question.
Mike can you check your email in box
Braxton
Braxton
There will always be a counter argument!
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Re: defines.ini question.
Just did, and you have been sent a reply good man!
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Re: defines.ini question.
You have been seen, heard, and feared! I'm there now.Mike can you check your email in box
Braxton
Re: defines.ini question.
Anything you want, as long as you use the same in the GUI files.What are the things that can be used in place of ALL?
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Re: defines.ini question.
Thank you for the reply Adukes. Is there a chance to get my hands on a list of things that can be changed in the .ini file?Anything you want, as long as you use the same in the GUI files.What are the things that can be used in place of ALL?
Any help you give will be appreciated.
later!
Re: defines.ini question.
I don't think we documented this very well, but the purpose of this file was to expose everything to the modders. There are core values in there for the game. I'm pretty sure that it gives a lot of power, but large chance of messing things up.
I'm pretty sure that everything that can be changed is listed in there currently. It's commented a little, so you should be able to figure most out. I didn't want to hard code anything in the program, so if it's something that would usually be hardcoded, it's listed there instead. Mostly used for total conversion mods.
I'm pretty sure that everything that can be changed is listed in there currently. It's commented a little, so you should be able to figure most out. I didn't want to hard code anything in the program, so if it's something that would usually be hardcoded, it's listed there instead. Mostly used for total conversion mods.
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Re: defines.ini question.
I guess the only way to learn are by making mistakes I guess. I'll have a go at editing this, where to start, or what I can add is the difficult part.I don't think we documented this very well, but the purpose of this file was to expose everything to the modders. There are core values in there for the game. I'm pretty sure that it gives a lot of power, but large chance of messing things up.
I'll give it a shot. I know there are mods that have been released already that have an edited defines.ini file, I'll take a look see.I'm pretty sure that everything that can be changed is listed in there currently. It's commented a little, so you should be able to figure most out. I didn't want to hard code anything in the program, so if it's something that would usually be hardcoded, it's listed there instead. Mostly used for total conversion mods.
Thanks Norb for the reply...cheers.