I tried to call the dumpgamedb, dumplocs and dumpdead functions in a scenario's battlescript.csv file, like so:
11:59:59,,dumpgamedb
11:59:59,,dumplocs
11:59:59,,dumpdead
But that time came and no files were created. Any ideas of a way to do this?
The intent is to automatically dump the gamedb before the scenario ends.
Scenario battlescript, what functions can be called?
Scenario battlescript, what functions can be called?
Last edited by Garnier on Thu Nov 25, 2010 1:49 am, edited 1 time in total.
- Little Powell
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Re: Scenario battlescript, what functions can be called?
FYI Garnier - These commands won't work in the scenario scripts at this time. A report has been submitted though.I tried to call the dumpgamedb, dumplocs and dumpdead functions in a scenario's battlescript.csv file, like so:
11:59:59,,dumpgamedb
11:59:59,,dumplocs
11:59:59,,dumpdead
But that time came and no files were created. Any ideas of a way to do this?
The intent is to automatically dump the gamedb before the scenario ends.
Re: Scenario battlescript, what functions can be called?
Are there any that will work in multiplayer scenario battlescripts? And if so is there any info on which ones will work?
Thanks
Thanks
Re: Scenario battlescript, what functions can be called?
MP doesn't support scripts.
Re: Scenario battlescript, what functions can be called?
Actually that's not quite true, because I use the command "12:00:00,,endscenario" to end the battle, and that works in MP. So perhaps that isn't the only command that works in MP.
- Little Powell
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- Joined: Thu Sep 18, 2008 10:25 am
Re: Scenario battlescript, what functions can be called?
You're probably right. I guess the phrase doesn't support should be underlined. Who knows what else will work in a script but use at your own risk..Actually that's not quite true, because I use the command "12:00:00,,endscenario" to end the battle, and that works in MP. So perhaps that isn't the only command that works in MP.

I remember in early testing, we tried to play a fully scripted scenario in MP... The game engine basically said NOPE... :laugh:
Last edited by Little Powell on Tue Dec 14, 2010 9:09 pm, edited 1 time in total.