Sniper Uniforms

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Kensai
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Posts: 13
Joined: Tue Nov 16, 2010 11:38 pm

Sniper Uniforms

Post by Kensai »

Sirs,

I want to add Snipers in an OOB. What is the class "UGLB_???"

Thank you
JC Edwards
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Posts: 1830
Joined: Wed Dec 05, 2007 2:37 am

Re: Sniper Uniforms

Post by JC Edwards »

Sirs,

I want to add Snipers in an OOB. What is the class "UGLB_???"

Thank you
Snipers? Are you referring to the United States Sharp Shooters? They're already available with their standard and issued Uniforms.
'The path that is not seen, nor hidden, should always be flanked'
Davinci
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Joined: Wed Jul 02, 2008 12:53 pm

Re: Sniper Uniforms

Post by Davinci »

Adding to JC Edwards - post above:

The Class is UGLB_USA_Inf_5

The Weapon they use – IDS_ARSN_Model_1859_Sharps_Rifle_USA

It probably has nothing to do with the Uniform, only the weapon that they carry; it has a range of 400 yards.

davinci
The only true logic is that, there is no true logic!
Kensai
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Posts: 13
Joined: Tue Nov 16, 2010 11:38 pm

Re: Sniper Uniforms

Post by Kensai »

Sorry. Yes, I mean the US Sharp Shooters! To identify them better on the battlefield i need this green Uniforms.

I know i need these 400 yards range rifles.

Thank you guys for helping!:)

By the way, my little german community is developing a SOW Game with an strategical map. Very simpel. With simpel rules..the map is the eastern battlefield with two capitals (Richmond and Washington) and over 20 other cities and waypoints. We try to combine SOW with Ageod's ACW B)

The only problems is, that there are only e few gettysburg maps :( so we need fantasy...:lol:

It would be cool to know how it is possible to read out the results of an ended battle for statistic an to save the results for every unit to play the next battles, how Garnier can do it in his MP Mod.
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