TC - some advice

Stuck in a part of the game. Here's where the Grogs help the Newbies. Share your best strategies for winning and try someone elses.
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: TC - some advice

Post by Marching Thru Georgia »

Reb Bugler wrote:
Arty battery COs must always be TC'd to get them to cooperate...they're the most stubborn of all, think even MTG has to use some extra courier magic to get them to approach the action.
This is the one place I think it's actually easier to use couriers than the toolbar. When I TC a battery in order to move it somewhere, I almost always forget to un-TC it later. Then the cannons can't move to find optimal firing positions and won't retreat if the enemy approaches too close. :ohmy:
I can make this march and I will make Georgia howl.
garyknowz
Reactions:
Posts: 303
Joined: Fri Jan 11, 2008 6:00 pm

Re: TC - some advice

Post by garyknowz »

Arty battery COs must always be TC'd to get them to cooperate...they're the most stubborn of all, think even MTG has to use some extra courier magic to get them to approach the action. :P
You would too if you could stand 400 yds behind the lines and lob 20lbs projectiles into the enemy's formations. B)
Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
Post Reply