Well. . . you've suggested numerous times that canister should fire 400 yards or more. And you often ask that musket ranges go back to 160 yards.
How fun would that be? No one would close for infantry firefights and we'd have hour-and-a-half-long artillery duels.
When I first started playing this game, it was a race to the high ground, followed by guns being put in front of infantry lines -- not very much fun. I only want the battles to stay as they are now, great big infantry slugfests with artillery playing a secondary, though important role.
Going to 160 yard muskets and 200 yard canister is a receipe for stagnation -- in my opinion.
Yes, indeed, correct on both counts and I plead guilty to "as charged", based upon historical accounts and even the U.S. Army's Artillery Tables, which states that 500 feet was acceptable for canister fire! Obviously, the CW artillery had a greater and more effective range than it does in the game, but should it be relegated to a "secondary, though important role" as you advocate? I may be in a minority, but I think not!!! At the minimal, it should be an equal partner...at the ideal, it should reflect "what was", not what I want!
Stagnation? Perhaps it might be cause to develop more contemporary tactics...don't know...just a thought.
J