I played some sandbox-scenarios hunt them down and I see sometimes artillery units leading the army and marching directly into my units. They should be in the rear of the column I think. Is this a known problem or is this only in few situations where the initial starting point of the artillery is too close to the target area.
Maybe one can easily avoid this by placing arti in sandbox games always in the rear of the army ?
Artillery marching position
- Little Powell
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Re: Artillery marching position
Are you using the new beta patch? If so, this is a known issue that was supposed to be improved with this patch but it looks like it's still happening. I'll see about getting a report in about this. Thanks.I played some sandbox-scenarios hunt them down and I see sometimes artillery units leading the army and marching directly into my units. They should be in the rear of the column I think. Is this a known problem or is this only in few situations where the initial starting point of the artillery is too close to the target area.
Maybe one can easily avoid this by placing arti in sandbox games always in the rear of the army ?
Re: Artillery marching position
Oh Yeah!If so, this is a known issue that was supposed to be improved with this patch but it looks like it's still happening. I'll see about getting a report in about this. Thanks.
These units really do need a speed reduction, they never should be at the head of an army.
Is Norb aware of the fact that Supply Wagons and Artillery appear to over-ride any and all modding speed that is set in the csv files.
davinci
The only true logic is that, there is no true logic!
Re: Artillery marching position
thx. yes I'm using the latest patch. Im not sure if they were moving faster, maybe the started earlier or closer to the enemy.
- Little Powell
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Re: Artillery marching position
I just setup a test and changed the arty walk speed and it worked fine. Are you setting it up as a mod and changing the speed in unitglobal.csv?Oh Yeah!If so, this is a known issue that was supposed to be improved with this patch but it looks like it's still happening. I'll see about getting a report in about this. Thanks.
These units really do need a speed reduction, they never should be at the head of an army.
Is Norb aware of the fact that Supply Wagons and Artillery appear to over-ride any and all modding speed that is set in the csv files.
davinci
Maybe a speed reduction would do the trick though.. This could effect other things but maybe not enough to really matter.. Maybe lowering their speed by 1 could make the difference.
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Re: Artillery marching position
LP,
This is something I have commented about since TC2M came about. No, the patch has not addressed this. There is no real provision for a "Column of March" or order of appearence within the game for a Road March Column. No real General would ever put his guns out in front like the game AI does, nor would any General send his guns off on a different road without an escort, generally Cav.
As an example, I will actually take the time to send off each unit one at a time in order to simulate how a real Commander would set up his men for a road march. Yes, it takes FOREVER, but it did so in real life, too. The TC2M Scenario "A Walk in the Sun" is actually a perfect example of a combined arms Division moving on a road - AKA Kings Division just before it gets hit by Jackson's Corps.
Just my ha'penny.
Jack B)
This is something I have commented about since TC2M came about. No, the patch has not addressed this. There is no real provision for a "Column of March" or order of appearence within the game for a Road March Column. No real General would ever put his guns out in front like the game AI does, nor would any General send his guns off on a different road without an escort, generally Cav.
As an example, I will actually take the time to send off each unit one at a time in order to simulate how a real Commander would set up his men for a road march. Yes, it takes FOREVER, but it did so in real life, too. The TC2M Scenario "A Walk in the Sun" is actually a perfect example of a combined arms Division moving on a road - AKA Kings Division just before it gets hit by Jackson's Corps.
Just my ha'penny.
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Artillery marching position
I might be in-correct about the artillery, I'll do a few more test on them and post back.I just setup a test and changed the arty walk speed and it worked fine. Are you setting it up as a mod and changing the speed in unitglobal.csv?
I came up with a neat little technique that had the artillery always arriving last, but I can’t remember what I did, or if it was this game, or the previous one!
davinci
The only true logic is that, there is no true logic!
Re: Artillery marching position
I'm not sure if it's a speed problem. I see artillery and inf on road marching having the same speed which is ok if the arti is not (by accident sometimes) the first one in the column. Also I have twice seen the whole corps reserve-artillery (level of a division) running into my inf division and I could capture some guns. Maybe it's only bad luck for the AI that used the wrong road. Maybe a workaround would be, that AI oponent artillery in sandbox games should start moving around 5 minutes after the inf and cav in order to walk behind the inf/cav divisions. Could this be implemented easily?