Jack there is no offence, but do you know who ignore knowledge?Nowy,
I believe most of us appreciate your information. Unfortunately you still don't get the concept of working within the game. The infantry squares we can achieve here are what the game engine can support. Posting more information is fine, but unfortunately it will tend to be superfluous. No offense, but don't take offense if we tend to ignore it. Many of us have game design experience in some fashion. We know what can be done and what has to wait. Thanks for understanding.
Jack B)
I think that Gunship24 is more open on my remarks.
Do you remember that guy which ignored hussars, more different types of infantry, cavalry, artillery, uniforms facings and few other small things needed in this mod?
I did not agree with him. Then I put some remarks in that matter and postulated some improvements, and as you can see, Gunship implement these colourful hussars, Voltigeurs, Grenadiers, new smaller flags and stars for generals. He also try implement Napoleonic tactic and formations. He did these things quite good, however it was showed after my remarks. It looks that he did not ignored my questions in that matter. B)
That is why I cast some information which can help all to better understand Napoleonic armies and warfare. Then the most characteristic things could be implemented in the game.
Infantry squares were characteristic for that period, therefore it should looks and operate fine. It should gives more immersion on that type of warfare too. Gunship tried implement this formation, but it still needs some improvements, because even on your screenshot in post # 90 that infantry squares looks as too small and tight formations. In far view it even looks like packed columns. There are too big four rows/ranks/ walls and too small hollow, empty place inside.
General commanders should be placed inside squares, at last even Napoleon and Wellington saved themselves inside infantry squares sometimes. I know that game have limits and other programming problems, but don’t you see that these squares do not look like historical big hollow squares?
It should be little bit bigger, have more hollow place inside and allow place generals inside.
Can it be done and how? That is a question to programmers. But they need some information how it worked in reality. Therefore I cast some things to help them in historical research.
And one more remark.
Infantry squares were defended with properly and timely fired volley, and firmly stand ground in formation. Mele was rare case, because “hoses were unwilling to impale themselves on bayonets.” Therefore they passed around squares. But when infantry broke square formation then cavalry can cut them into pieces. Not formed in square infantrymen had little chance against big horses and well trained cavalrymen.