This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Glad you are making the transition to SOW. I look forward to your work for SOW. With all us old TC2M modders on this site now, only great things can happen to a better game. Anything I can do for you, I am at your disposal.
Thanks 2nd Tx you help will be appreciated as always!
regards
Zeke
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
Yeah it's great to see more of the TC2Mer's over here. I knew it was only a matter of time.. I think the new map mod team has a lot to do with it. It was Norb's idea and I think it will turn out to be one of the best ideas he's had.
Last edited by Little Powell on Tue Nov 15, 2011 5:31 pm, edited 1 time in total.
Yeah it's great to see more of the TC2Mer's over here. I knew it was only a matter of time.. I think the new map mod team has a lot to do with it. It was Norb's idea and I think it will turn out to be one of the best ideas he's had.
He definately wont regret it their work is fantastic.....
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
I've finished some test sprites these are high res (still doing low res) I'll post some pic's basically used the Confederate office sprite and merged to create Union Kepi wearing officer
a way off yet....so no early xmas presents sorry!
I only know two tunes...One's "Yankee Doodle" and the other one isn't!
Looking good Zeke. I'm amazed you can edit them by hand. I started off doing it as a modder to unwind and ended up being the sprite guy along with bedbug. You never know where it will take you. I actually prefer doing the 3d stuff and the animation. I was particularly pleased with the horse animation this time - its probably the hardest bit. Once you have used 3d the actually process of sprite production can be a bit of a slog.
re the memory - even if a high end machine there is a limit. Norb has explained it (I think somehere on this forum) but I can't remember what that explanation was (nor did I really understand it :whistle: )
Anyway keep up the good work and looking forward to seeing more.
Looking good Zeke. I'm amazed you can edit them by hand. I started off doing it as a modder to unwind and ended up being the sprite guy along with bedbug. You never know where it will take you. I actually prefer doing the 3d stuff and the animation. I was particularly pleased with the horse animation this time - its probably the hardest bit. Once you have used 3d the actually process of sprite production can be a bit of a slog.
re the memory - even if a high end machine there is a limit. Norb has explained it (I think somehere on this forum) but I can't remember what that explanation was (nor did I really understand it :whistle: )
Anyway keep up the good work and looking forward to seeing more.
Hi Tim
I do love the improved horses in SOW! Actually cavalry is something I do want to look at - as there is already a good selection of infantry sprites available (especially If you have the CD version)and Davinci has a great mod importing the confederate sprites from TC2M. Below is a quick pic of my current modded TC2M Cavalry it now has a more ragtag feel and Im currently working of Virginia Cavalry for a Brandy station project - which will be one of my last biggish mods for TC2M
My thinking is the officer sprites should'nt increase the memory too much!! :whistle: I do remember Norbs post I read it a while back. I guess with the higher ratio of sprites I think its 1 sprite representing 4 men memory is going to take a hit.
Last edited by Zeke on Thu Nov 24, 2011 4:55 am, edited 1 time in total.
I only know two tunes...One's "Yankee Doodle" and the other one isn't!