South Mountain 1 - Hell Itself Turned Loose

Stuck in a part of the game. Here's where the Grogs help the Newbies. Share your best strategies for winning and try someone elses.
Post Reply
Blaugrana
Reactions:
Posts: 412
Joined: Thu Dec 30, 2010 9:01 pm

South Mountain 1 - Hell Itself Turned Loose

Post by Blaugrana »

This one lived up to its name !

I ended up with a minus score and about 95% casualties. I lost a few points by scuttling around the battlefield to be near my regiments (I'm playing with couriers but still with a flying camera) and thus sometimes being away from the objective.

If anyone has survived this scenario, I'd love to hear from you. If you've scored a victory ...

I still get hugely frustrated by what I see as a major flaw in the AI, particularly apparent when fighting small defensive actions. Troops don't know to use stone walls and so will suffer huge losses and eventually get routed having stood and fought a few yards in front of a stone wall that would be perfect shelter. My top wish for an improvement to the AI would be for troops to know about defensive terrain and use it.

Jeff
Last edited by Blaugrana on Mon Jan 02, 2012 12:15 am, edited 1 time in total.
User avatar
RebBugler
Reactions:
Posts: 4252
Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: South Mountain 1 - Hell Itself Turned Loose

Post by RebBugler »

Good point about the AI, it needs to be intelligent about cover. I helped the enemy AI quite a bit with this scenario with finding good cover...walls. However, once the AI takes over again, all bets are off, it'll do what it'll do.

Well, you recreated history, Rebs were swept off the ridge. :(

Thanks for the report
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Post Reply