Video...
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PT Boats: Knights of the Sea - naval surface combat
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- Joined: Fri Jan 08, 2010 8:15 am
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Re: PT Boats: Knights of the Sea - naval surface combat
Its Akella again who did AoS1 and AoS2, a good solid Russian comany.
I almost bought this once. Graphically very pleasing and the physics engine is good but there is no substance to the game at all, no campaign, the linked missions really are not, no MP and so... its a 5-minute wonder. Every combat seems to feel the same according to the reviews. A great pity as it had so much potential.
Its another of those Russian developers who missed a target audience by not setting it in the Pacific with American vs Japanese boats. I know the British, German and Russian small-boat war in the Baltic, North Seas and around Norway was fascinating but... without something to bring on board the American market... big marketing mistake.
I almost bought this once. Graphically very pleasing and the physics engine is good but there is no substance to the game at all, no campaign, the linked missions really are not, no MP and so... its a 5-minute wonder. Every combat seems to feel the same according to the reviews. A great pity as it had so much potential.
Its another of those Russian developers who missed a target audience by not setting it in the Pacific with American vs Japanese boats. I know the British, German and Russian small-boat war in the Baltic, North Seas and around Norway was fascinating but... without something to bring on board the American market... big marketing mistake.
Last edited by Saddletank on Mon Apr 09, 2012 8:49 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
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Re: PT Boats: Knights of the Sea - naval surface combat
This game got repetitious and boring. Move the ship, target something, bang (if you're lucky). the end.
God darn. Holy testicles. All them people.