I think you have no idea what I think the key issue about couriers at brigade level is. I posted, several times, that I don't think brigade commanders sent hundreds or even dozens of couriers to their regiments in a battle. They rode around and gave orders or let the regimental commanders make their own decisions (most likely), however, since the ai can't be relied upon to make common sense decisions, playing couriers by brigade and playing as a brigade commander feels less historical to me because of having to send silly couriers (even though they are point and click): "You went past the fence, stop." "Go back to the fence." "No, I SAID STOP ON THE FENCE, NOT IN FRONT OF IT IN THE OPEN; march to the other side of the fence and stay there."I think the key issue about couriers at brigade level for you Soldier is the lack of control. You personally cannot control your reginments as freely, rapidly and as accurately as you would wish, in the way that you are used to doing. To a highly competitive gamer this must be quite an unpleasant shock. But this is fine too; no-one is making courier play obligatory. But please look for reasons closer to home as to why you may not like a game system before labelling it (without any supporting evidence) as silly and unhistoricial, since it plainly is neither of these.
What I have repeatedly said is that playing Hits as a brigade commander negates the need for the courier delay because in order to give effective orders, you have to be pretty close.
"I am struggling to follow the logic of that but if you think its okay for your colonels to all be telepathic and respond to your orders instantly." -- Digby
I think it's okay for a player as brigade commander from the saddle to give orders to his regiments which should be handled by the regiment commander but can't be because of the ai and pathing issues. We all know that regiments even in non-courier games and with their brigade or division commander or whoever is giving the orders right next to them will still sometimes and quite often march past the fence and stop in the open (or many other small things like that). I think correcting these kinds of problems by using couriers feels unhistorical, or I should say more unhistorical. I think playing from the saddle as a brigade commander and not using couriers but letting the brigade commander (the player) also take the roles the regiment commanders making common sense decisions which they should be able to do themselves is more realistic feeling in game, than a brigade commander controlling the nuanced movements of his regiments by courier.
This micromanaging of regiments is required in order for them to be effective: in both Hits /Couriers games and Hits/ No Couriers games and at 100 yards from the saddle and no couriers games. MY POINT IS THAT COURIERS BY BRIGADE EXASPERATES THE PROBLEM AND THUS TO ME MAKES THE GAME SEEM LESS HISTORICAL.
". . . but if you think its okay for your colonels to all be telepathic and respond to your orders instantly, even though one might be a mile away, that's fine, but don't hold that view while saying that brigade level couriers are 'silly' and 'unhistorical'. -- Digby
What? I've repeatedly said you have to be pretty close, and I mean 100 yards or closer, to give effective orders to a regiment while playing Hits. Where you came up with the idea I think it's okay to give telepathic messages to regiments more than a mile away in a Hits game, I have no idea. Why a brigade commander in a Hits game would have a regiment more than a mile away is beyond me.
Perhaps you should look closer to home and figure out why you need to tell me what you think I think and what you think I thought while coming to a conclusion and just address the points I'm making.
"Bear in mind also that time is greatly compressed in this game. Troops march too fast, shoot much too accurately, change formation too quickly and GCM battles with 30,000 men a side are over in 90 minutes. In our courier games battles the same size are done in 150 minutes, which usually includes around 20-40 minutes of approach march. So everything is happening faster and more intensely. Against this rapid rate of activity, lots of couriers doesn't look so wrong as one would at first think. If a corps-level battle can be concluded in 150 minutes when one would in reality take a day (say 10 hours) then the game is running at about x4 real speed. Your 90 minute games make the time differential x6.66. In terms of real time activity couriers are not being sent every minute, but every 4 minutes, or every 7 minutes. That seems a far less outrageous time interval for a brigadier to send a rider to his regiment for a sitrep and a minor change of tactical position." -- Digby
Gee thanks, Digby, I didn't know the games were compressed. I've been playing this game since the first week it came out, and all that time I thought all Civil War battles took place in an hour and a half.
Most of us do not have the time or inclination to play 150 minute games.