Linking battles?
Linking battles?
Sorry if this has been brought up before.
A few years ago I was playing Civil War Generals 2. One featue of the game that I REALLY liked was being able to link battles together to build campaigns. It even allowed transitioning to different theaters. This option allowed you to build upon your battle performance (good or bad) to fight the entire Civil War in an uninterrupted chain of battles and campaigns.
As good as TCM2 is I did miss that option.
So how about your new game Norb, will it provide us CW gamers with a similar feature?
Anyhow, I can hardly wait for the game. Thanks for your work guys!
A few years ago I was playing Civil War Generals 2. One featue of the game that I REALLY liked was being able to link battles together to build campaigns. It even allowed transitioning to different theaters. This option allowed you to build upon your battle performance (good or bad) to fight the entire Civil War in an uninterrupted chain of battles and campaigns.
As good as TCM2 is I did miss that option.
So how about your new game Norb, will it provide us CW gamers with a similar feature?
Anyhow, I can hardly wait for the game. Thanks for your work guys!
Re:Linking battles?
There will not be any campaign features in the initial game release.
Re:Linking battles?
sounds like if you did, the game would be a monster
:woohoo: :ohmy: :side: :dry:
:laugh:
B) :S :silly:
:X :pinch:
B) 





HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Linking battles?
We have to get it out sometime. Campaign game is mostly designed. But our main feature in this version is multiplayer.
There will be carryover scenarios in this game, so that is using the linked battle technology. But it's not a real campaign, or not close to what I want to do with it.
There will be carryover scenarios in this game, so that is using the linked battle technology. But it's not a real campaign, or not close to what I want to do with it.
Re:Linking battles?
norb wrote:
What I am proposing is an add on that would cost extra ( let's say a campaign theme). A work that is too much to give away, but not enough to release another game and would broaden an existing game immensely. Does this idea sound too far out of the realm of your marketing?
Sooner or later your development team is going to move onto another (labor of love) project, the current one taking approximately three years, I was just thinking of ways to satisfy fan appetite till your next release, to keep the momentim going and not langwish in a dead zone for an extened period of time.:unsure:
I realize that updates/patches/downloads created after a game first hits the streets usually are free and much appreciated.We have to get it out sometime. Campaign game is mostly designed. But our main feature in this version is multiplayer.
There will be carryover scenarios in this game, so that is using the linked battle technology. But it's not a real campaign, or not close to what I want to do with it.
What I am proposing is an add on that would cost extra ( let's say a campaign theme). A work that is too much to give away, but not enough to release another game and would broaden an existing game immensely. Does this idea sound too far out of the realm of your marketing?
Sooner or later your development team is going to move onto another (labor of love) project, the current one taking approximately three years, I was just thinking of ways to satisfy fan appetite till your next release, to keep the momentim going and not langwish in a dead zone for an extened period of time.:unsure:
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Linking battles?
Our plan is to get the base game out there. Then we'll patch the bugs and decide what smaller features we are going to put in patches. When we have enough big features and decide on new content, we'll do some expansions. War3DII is the base, and everything we do will be working on that and making it better.
Re:Linking battles?
norb wrote:
Well....maybe not all of them, but 99% of them.
Bugs, what bugs, we won't have no stinkin' bugs!! We testers will find them all!!!Our plan is to get the base game out there. Then we'll patch the bugs and decide what smaller features we are going to put in patches.
Well....maybe not all of them, but 99% of them.

"It is strange, to have a shell come so near you...you can feel the wind."
Re:Linking battles?
Sometimes I feel like Grasshopper after a Chow Lin Monk has given him food for thought, then being placated with the words; "Be patiant my young grasshopper.", the rest I can't remember, however at the end of each epidsode there was enlightenment. What was name of the program? I forgot. Guess that means there's still room for learning.:side:
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Linking battles?
Got to admit CWG2 was a favourite of mine for many years purely for the campaign mode. However if the whole gettysburg campaign can be done that would be karma for me.
gray
gray
Re:Linking battles?
Hey man, as i understand JC and now apparently YOU are testers now!:blink:estabu Wrote:Bugs, what bugs, we won't have no stinkin' bugs!! We testers will find them all!!!
You testers DO KNOW and should prepare yourselves for a lot a SH_T if the game is buggier than hell!:laugh: :laugh:
Norb, how about a list of all the testers?:silly:
Honest:dry: , we all won't harass em if the bug list exceeds a few pages! :silly: :laugh: :laugh:
Last edited by ironsight on Mon Jan 12, 2009 7:57 pm, edited 1 time in total.