Confederate uniforms

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Martin James
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Joined: Mon Apr 11, 2011 9:23 pm

Re: Confederate uniforms

Post by Martin James »

And to you 4thMiss. I put this project on hold when I realised that we could not use the file for MP. Sorry. One day maybe?

Apologies for delayed response. I was away on the Welsh borders.

Martin
Martin James
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Joined: Mon Apr 11, 2011 9:23 pm

Re: Confederate uniforms

Post by Martin James »

Notwithstanding anything I may have said in a previous post, have started playing around with the stock sprites to create more uniform varieties :)

For example there are now spruce new Union & Confederate regts which could represent newly-raised (or equipped) troops.

There are also more varieties of sprite with mixed uniforms, including Confederate cavalry. This is not particularly well tested yet, and hardly deserves to be called a mod, but if anyone is interested, send me a private message with your email and I will send the file to you.

It's all done through the unitglobal.csv file, so you cannot use it for MP games unfortunately.

Martin
Davinci
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Joined: Wed Jul 02, 2008 12:53 pm

Re: Confederate uniforms

Post by Davinci »

@Martin James:

Hey, you are aware that it also helps to appoint the uniforms in the drills.csv file, to keep the uniforms separated.

Basically, to put it another way, so that the same uniform is not on five soldiers standing beside each other.

(0-0-4)124,(0-0-6)122,(0-0-3)120,(0-0-2)117,(0-0-1)115,(0-0-1)113,(0-0-4)100,(0-0-2)98,(0-0-5)96,

Translated:

Sprite 124 - use uniform 4, Sprite 122 - use uniform 6, Sprite 120 - use uniform 3, etc...

davinci
The only true logic is that, there is no true logic!
Martin James
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Posts: 569
Joined: Mon Apr 11, 2011 9:23 pm

Re: Confederate uniforms

Post by Martin James »

@Martin James:

Hey, you are aware that it also helps to appoint the uniforms in the drills.csv file, to keep the uniforms separated.

Basically, to put it another way, so that the same uniform is not on five soldiers standing beside each other.

(0-0-4)124,(0-0-6)122,(0-0-3)120,(0-0-2)117,(0-0-1)115,(0-0-1)113,(0-0-4)100,(0-0-2)98,(0-0-5)96,

Translated:

Sprite 124 - use uniform 4, Sprite 122 - use uniform 6, Sprite 120 - use uniform 3, etc...

davinci
No I didn't know that. I will play around with it.

Many thanks.

Martin
Last edited by Martin James on Thu Nov 01, 2012 1:24 pm, edited 1 time in total.
Reason: typo
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