Realism Mod.

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
con20or
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Joined: Fri Jun 11, 2010 8:49 pm

Re: Realism Mod.

Post by con20or »

That looks more like a cataract mod than a binoculars mod :)

Thanks Davinci - I'll give it my best!
Davinci
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Joined: Wed Jul 02, 2008 12:53 pm

Re: Realism Mod.

Post by Davinci »

That looks more like a cataract mod than a binoculars mod :)
Hah , that was funny!

I tried about a hundred different designs, blurring it, fogging it, distorting it, I never could come up with a good design.

I mean we are talking about a hundred-and-fifty years ago, they couldn't have been that clear. Or at least I don't think that they were!

davinci
The only true logic is that, there is no true logic!
con20or
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Joined: Fri Jun 11, 2010 8:49 pm

Re: Realism Mod.

Post by con20or »

You had a great one early on in the process - but i think you lost/overwrote that file. I may be able to persuade one of the graphic designers on the team to do me a nice bino and telescope screen if i can get the rest of the mod working.
Davinci
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Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Realism Mod.

Post by Davinci »

Hey - look in the Graphics \ Toolbar - folder . there are about four more different designs.

Just remove the first letter, and try them out. I'll try to experiment on some more once I get the 10MileMap finished!

davinci
The only true logic is that, there is no true logic!
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