Here is a picture of the default grey, and the grey with the brown-hat , both are named CSA_1 !
davinci
Getting the sprits that came with the CD to work
Re: Getting the sprits that came with the CD to work
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The only true logic is that, there is no true logic!
Re: Getting the sprits that came with the CD to work
D- Hmmm. I see what you mean.
Unless there's some naming difference, which I don't think there is, I'm wondering whether the use of packed sprites in 1.4 means that unpacked sprites with the same name (and accompanying old style csvs) can show up in game too when Inf_1 is mentioned in an OOB. The game engine obviously still accepts unpacked sprites if the csvs are there.
Unless there's some naming difference, which I don't think there is, I'm wondering whether the use of packed sprites in 1.4 means that unpacked sprites with the same name (and accompanying old style csvs) can show up in game too when Inf_1 is mentioned in an OOB. The game engine obviously still accepts unpacked sprites if the csvs are there.
Re: Getting the sprits that came with the CD to work
Yes, half of the uniforms that I'm using are not packed in the new method!D- Hmmm. I see what you mean.
The game engine obviously still accepts unpacked sprites if the csvs are there.
So, to get around the same named used for both of them, I renamed the brown-hat to CSA_15, so that both of them can be used together.
I thought that I would have to start another game, but they worked on the saved-game that I'm playing at the moment.
I didn't put in the uniform with the shorts - but I'll probably try the union-troops with the hat later on down the road!
davinci
The only true logic is that, there is no true logic!
Re: Getting the sprits that came with the CD to work
D - sorry if I wasn't clear. What I meant was perhaps you can use the same names as the packed and unpacked sprites don't clash - i.e. they both show up when an OOB is loaded as the engine recognises them from different sources.
In effect renaming may only have been needed when all sprites were unpacked.
Hope that makes sense.
In effect renaming may only have been needed when all sprites were unpacked.
Hope that makes sense.
Last edited by Crikey on Sun Oct 21, 2012 5:29 pm, edited 1 time in total.
Re: Getting the sprits that came with the CD to work
OK, yeah - you are probably correct, the packed ones are named using a type of code.D - sorry if I wasn't clear. What I meant was perhaps you can use the same names as the packed and unpacked sprites don't clash - i.e. they both show up when an OOB is loaded as the engine recognises them from different sources.
In effect renaming may only have been needed when all sprites were unpacked.
Hope that makes sense.
Such as.....
GFX_CSA_Inf_01-1_Walk,CI01W,1,0.8,16,14,30,0
But, I'm used to doing things the hard-way, the easy way never seems to make sense to me!
davinci
The only true logic is that, there is no true logic!