Road to Wargram and Peninsular Mod - Updated 1.6
Re: Road to Wagram - Updated 1.4
You can even have ArmyvArmy and pick a battery to command! The rest are controlled by the AI.
- RebBugler
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Re: Road to Wagram - Updated 1.4
Gunship
SOW will soon begin testing these additional files for MP play: unitmodel, unitglobal, and munitions.
In another thread you stated that these three files would suffice to play this mod in MP, is this still the case?
Also, any additional information you can give us for testing this mod would be helpful. And, if you have time, could you design a simple MP scenario for us to test that would include these three files being utilized.
Thanks
The SOW Team
SOW will soon begin testing these additional files for MP play: unitmodel, unitglobal, and munitions.
In another thread you stated that these three files would suffice to play this mod in MP, is this still the case?
Also, any additional information you can give us for testing this mod would be helpful. And, if you have time, could you design a simple MP scenario for us to test that would include these three files being utilized.
Thanks
The SOW Team
Last edited by RebBugler on Mon Dec 10, 2012 10:54 am, edited 1 time in total.
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Re: Road to Wagram - Updated 1.4
Hey Reb; that is good news! 
To get the mod working in MP then those three files would be required that are on the SDK 'forbidden' list. To test, converting one of the stock MP scenario's to a nap version would be enough i think, i did that with all the stock single player scenario's fine.
In addition, I dont use this file but battlescript.csv is also on the forbidden list. Its used for making new scenario's so might also be needed. Is not needed to port a stock MP scenario over though.
Hope that helps

To get the mod working in MP then those three files would be required that are on the SDK 'forbidden' list. To test, converting one of the stock MP scenario's to a nap version would be enough i think, i did that with all the stock single player scenario's fine.
In addition, I dont use this file but battlescript.csv is also on the forbidden list. Its used for making new scenario's so might also be needed. Is not needed to port a stock MP scenario over though.
Hope that helps

- RebBugler
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Re: Road to Wagram - Updated 1.4
Glad to get you're reply before we test, scheduled for tomorrow night. We're assuming this is 1.5 ready, saw another post where you confirmed that, might want to change the title of this thread to assure folks that it is up to date. Battlescript is OK to use in MP, it just won't show scripting beyond the Endscenario command, hopefully full scripting can be addressed in the next generation engine.Hey Reb; that is good news!
To get the mod working in MP then those three files would be required that are on the SDK 'forbidden' list. To test, converting one of the stock MP scenario's to a nap version would be enough i think, i did that with all the stock single player scenario's fine.
In addition, I dont use this file but battlescript.csv is also on the forbidden list. Its used for making new scenario's so might also be needed. Is not needed to port a stock MP scenario over though.
Hope that helps
Hopefully we'll have a good report ready late Wednesday night, keep your fingers crossed. If all goes well it will be included in the next, and quite possibly, last patch for this engine.
Thanks for this great mod and your patience in understanding why MP inclusion has been delayed because of the significant 'game changing' nature of those files.
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Re: Road to Wagram - Updated 1.5
thanks Reb. I have updated the first post to show the v1.5 compatibility. Good luck with the test. Im gonna be busy this weekend with family but hope it goes well. We will be looking forward to the feedback. B)
- RebBugler
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Re: Road to Wagram - Updated 1.5
Had to allow another file, unitpack.csv, and with that - SUCCESS. Tested out fine with good FPS, so, stay tuned. 

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Re: Road to Wagram - Updated 1.5
OMG!!!!!!!!!!!!! WOW!!!!!!!!!!!!!
Jack B)
Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.
"Molon Labe"
"Molon Labe"
Re: Road to Wagram - Updated 1.5
good job
. I hope any issues get ironed out. looking forward to the outcome 


- RebBugler
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Re: Road to Wagram - Updated 1.5
Testing went well tonight, with Norb looking over our shoulders and making sure we probed thoroughly for weak spots. Don't want any surprises resulting in damage control with this big of a release of mod-able MP files. Tested my year old Nap toolbar mod, although antiquated, it played fine. The formations it didn't know were just skipped, no crashes. All our fail safes worked as advertised.
Lookin' good so far...

Lookin' good so far...
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Re: Road to Wagram - Updated 1.5
This is fantastic news. My sincere thanks to everyone on the team. I am certain that an MP Napoleonic mod for SoW will widen your sales market considerably, particularly among European customers.
HITS & Couriers - a different and realistic way to play SoW MP.