Entrenchment

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BOSTON
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Entrenchment

Post by BOSTON »

Anyone

Been reading all the posts in Union Retreat thread which have been great.

What I have a question(s) about is Entrenchments. (I believe somebody from NSD said there will be entrenchments)

One-Will entrenchments be utilitized at any location on the map?

Two-Will there be different levels of entrenchments?

Three-Will entrenchments be subject to capture?

Four-Will some units be restricted from making entrenchments?

Five- What would be the time span to build entrenchments?

Six-Would entrenchments stay in place in carryover SP/OP/MP senerios?

Seven-Once an entrenchment is vacated would it cease to exist?

Eight-What percentage of protection will a entrenchment be given to the defender?

Nine-Would builders of an entrenchment be vulnerable in any way?

Ten-Would the AI be able to make entrenchments?

I'm sure there is other points to be made, It's up to NSD as to what to implement, hope to hear from the powers to be on entrenchments.

Thanks, Hoistingman4
Last edited by BOSTON on Thu Jan 22, 2009 2:16 pm, edited 1 time in total.
HOISTINGMAN4

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norb
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Re:Entrenchment

Post by norb »

I can answer one of those. The AI can do anything the player can do, except for grab a beer while playing :)
estabu2
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Re:Entrenchment

Post by estabu2 »

And that is where the player will exceed the AI.:):)
"It is strange, to have a shell come so near you...you can feel the wind."
Jim
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Re:Entrenchment

Post by Jim »

On the relevant maps, there are fixed entrenchments where they were historically. These are part of the map and provide defensive bonus to whichever unit occupies them.

At this time, units do not have the ability to create new entrenchments on the map. This is on our list of functions to add, but falls in the category of nice to have rather than need to have.

-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
BOSTON
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Re:Entrenchment

Post by BOSTON »

There is always room for improvement, Thanks for the update Jim.

Hoistingman4
HOISTINGMAN4

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