New Cannon and Explosion Sounds (V.3.5 now out featuring new fife and drums, marching effects and more!)
New Cannon and Explosion Sounds (V.3.5 now out featuring new fife and drums, marching effects and more!)
V3.5 out now new melee and charging sounds, cavalry combat, new explosions and some more marching commands.
As always hope you enjoy and look forward to your comments.
Download> http://www.mediafire.com/?vn5g61tec2c4b1m
or failing that try dropbox https://dl.dropbox.com/u/33308155/Squid ... s_v3_5.zip
As always hope you enjoy and look forward to your comments.
Download> http://www.mediafire.com/?vn5g61tec2c4b1m
or failing that try dropbox https://dl.dropbox.com/u/33308155/Squid ... s_v3_5.zip
Last edited by Squid_UK on Tue Apr 02, 2013 4:32 am, edited 1 time in total.
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
V.2 out now with new musket effects and other minor tweaks.
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
Thanks, I'll try it.
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
Thank you for your efforts.
Game sounds are really important to contributing to the feeling of being there.
I have tried to test listen to your sound files before putting them in to the game.
I can't open the battle1, 2, 3 files, but can open the copies of each of the files.
The volume of the battle1, 2 and 3 copy files seems a bit low in relation to the other sound files.
I am quite interested and curious about the real sounds that the different types of civil war ordinance made when fired, and the sounds that the projectiles made as they moved through the air and then impact or air burst.
Your parrott sound file has the distinct sound of a breech being opened and a cartridge being ejected, but I don't know if the parrott munition had a ejectable cartridge. Don't think so.
This link has been very helpful.
http://www.civilwarartillery.com/
And the sound file of the projectile passing overhead, while exciting, seems to be for a modern projectile travelling at a greater velocity than a civil war projectile.Could be wrong.
The problem is that there aren't a lot of videos available of civil war ordinance where the sound quality is good enough to copy and put in the game.
So again, I appreciate your efforts.
Game sounds are really important to contributing to the feeling of being there.
I have tried to test listen to your sound files before putting them in to the game.
I can't open the battle1, 2, 3 files, but can open the copies of each of the files.
The volume of the battle1, 2 and 3 copy files seems a bit low in relation to the other sound files.
I am quite interested and curious about the real sounds that the different types of civil war ordinance made when fired, and the sounds that the projectiles made as they moved through the air and then impact or air burst.
Your parrott sound file has the distinct sound of a breech being opened and a cartridge being ejected, but I don't know if the parrott munition had a ejectable cartridge. Don't think so.
This link has been very helpful.
http://www.civilwarartillery.com/
And the sound file of the projectile passing overhead, while exciting, seems to be for a modern projectile travelling at a greater velocity than a civil war projectile.Could be wrong.
The problem is that there aren't a lot of videos available of civil war ordinance where the sound quality is good enough to copy and put in the game.
So again, I appreciate your efforts.
Last edited by rudy on Tue Mar 19, 2013 11:08 pm, edited 1 time in total.
Re: New Cannon and Explosion Sounds (V.2.1 now out featuring new musket effects)
Thanks for the comments guys,
Rudy Ill check the files again, although they seem to work fine my end, ill re-upload them, perhaps something got corrupted in the process.
I can change out the parrot sound, yes i noticed the "jingle" of a spent cartridge, but chose that sound as it had the nice noise of a cannon ball or shell after the bang. TBH in game you cant really hear the other part, but im always on the lookout for good samples, so stay tunned
**edit**
Checked and cleaned up files (noticed there were some errant backups in the folder) also provided an alternative "parrot" sound, just rename the NSDparrot2.wav to NSDparrot if you prefer it over the original.
Rudy Ill check the files again, although they seem to work fine my end, ill re-upload them, perhaps something got corrupted in the process.
I can change out the parrot sound, yes i noticed the "jingle" of a spent cartridge, but chose that sound as it had the nice noise of a cannon ball or shell after the bang. TBH in game you cant really hear the other part, but im always on the lookout for good samples, so stay tunned

**edit**
Checked and cleaned up files (noticed there were some errant backups in the folder) also provided an alternative "parrot" sound, just rename the NSDparrot2.wav to NSDparrot if you prefer it over the original.
Last edited by Squid_UK on Tue Mar 19, 2013 11:36 pm, edited 1 time in total.
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
Trouble is the sound you'd hear would be completely different depending on where the gun was and which direction it was firing relative to you.
The sounds can't be modeled accurately so it really comes down to what sounds good in game -- it's subjective.
The sounds can't be modeled accurately so it really comes down to what sounds good in game -- it's subjective.
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
Good sound on this one, although there is a bit of gunner chatter.
The projectile makes ssssss sound, like air coming out of a balloon.
http://www.youtube.com/watch?v=EL13quhcUMw
And there seems to always be a Bong sound with brass cannons.
http://www.youtube.com/watch?v=SbhSAyjeA74
The projectile makes ssssss sound, like air coming out of a balloon.
http://www.youtube.com/watch?v=EL13quhcUMw
And there seems to always be a Bong sound with brass cannons.
http://www.youtube.com/watch?v=SbhSAyjeA74
Re: New Cannon and Explosion Sounds (V.2 now out featuring new musket effects)
Ok guys just so you can hear how the sounds work in game here is a video preview. You can hear both the cannon fire and the new musket sounds (Note the Canister effects right at the end).
Nice finds rudy (especially the first one, may have to use that.)
Nice finds rudy (especially the first one, may have to use that.)
Last edited by Squid_UK on Wed Mar 20, 2013 12:52 pm, edited 1 time in total.