Sprite modelling....

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alexjack
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Sprite modelling....

Post by alexjack »

Could someone give me a quick run through in how I would say, put a black hat on a Confederate cavalryman for instance? I'm not asking about painting techniques but rather which sprites would I need to select so that I wouldn't get black hats on all of them. Really basic stuff like that.
Davinci
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Re: Sprite modelling....

Post by Davinci »

Could someone give me a quick run through in how I would say, put a black hat on a Confederate cavalryman for instance? I'm not asking about painting techniques but rather which sprites would I need to select so that I wouldn't get black hats on all of them. Really basic stuff like that.
I think that there are two-different default Cavalry uniforms for the Confederates. They are listed in the Base \ Graphics \ Units folder.

So, you would need to create a Mod-Folder - such as...Confederate Black Hats

Then copy all of the CSA_H_Cav_01 sprites into that folder that you just created.

Then rename all of them so that you don't overwrite the existing default graphics.

Since there are two default uniforms - name these something like....CSA_H_Cav_03.

Then edit all of the sprites to have a black hat, which is probably going to be in the hundreds.

You will also need to edit several more csv files so that the game will know to load these in, but editing the sprites by hand, even if you are just adding a hat will probably take several months.

Hope this Helped!

davinci
Last edited by Davinci on Sun Apr 14, 2013 9:52 pm, edited 1 time in total.
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alexjack
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Re: Sprite modelling....

Post by alexjack »

Helpful but discouraging. Lol. Thanks for your answer.
Davinci
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Re: Sprite modelling....

Post by Davinci »

Helpful but discouraging. Lol. Thanks for your answer.
Well, I've said this in a previous post, but there is a reason that the units are just not designed to edit by hand, it takes a very long time to add in something as simple as a hat.

Look at the Cavalry units that are listed in the Base \ Graphics \ Units folder.

Even if you were just editing the Cavalry walking graphics there are ten of those files with each one containing sixteen different sprites. So that would be 16x10 or 160 edits.

Then you would still have to edit the other files.....Kneel, Stand, Fire, Run, Charge, Melee, Death, and the other two that I didn't mention.

So, it probably wouldn't be several hundred, but closer to a thousand different edits.

Probably not the best way to spend your time!

davinci
The only true logic is that, there is no true logic!
alexjack
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Re: Sprite modelling....

Post by alexjack »

Makes you appreciate what RebBugler did with the horses.
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RebBugler
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Re: Sprite modelling....

Post by RebBugler »

Makes you appreciate what RebBugler did with the horses.
Well, not much talent involved with what I did, and without the benefit of a sprite building and rendering application, the time involved in modifying sprites can be ridiculous. Once I did the CSA cavalry horses, two sets of Butternut uniforms darkened, and all the Death Sprites for BloodBath, I was fairly burnt out.
Last edited by RebBugler on Mon Apr 15, 2013 10:00 am, edited 1 time in total.
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alexjack
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Re: Sprite modelling....

Post by alexjack »

Well look at it this way. You've probably pleased more people than Joe Hookers girls.
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