OOB - Interesting Edits

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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Davinci
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OOB - Interesting Edits

Post by Davinci »

Hey, I was playing around with OOB to see if I could somehow tweak the AI into performing better, and came across this!

In the columns that pertain to these Ability, Command, Control, Leadership, Style, and Experience a value of 0 - 6 is entered with six being the best.

I placed a seven in all of the columns for the AI units, which seems to interfere with the programming, but the units perform better in my opinion.

You know how the AI Generals will ride to either the left or right of the line to inspire their troops, which will sometimes cause their line to collapse.

Well, this setting seems to stop the AI Generals from doing that, once they reach the battlefield, their regiments will engage, while they sit idle behind the line.

I'm not saying that this might not be a fluke, but this is the first battle in quite a while that two-enemy-divisions has formed together and attacked my forces.

I done quite a few other things, such as...increase the radius of the Generals so that the regiments can advance quite a distance from them, and also play with an aicount=95 .

But, changing the values of the above mentioned columns in the OOB, which breaks them from the programming-code, makes them fight, like they are supposed to.

davinci
Last edited by Davinci on Thu May 16, 2013 4:50 am, edited 1 time in total.
The only true logic is that, there is no true logic!
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RebBugler
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Re: OOB - Interesting Edits

Post by RebBugler »

In the columns that pertain to these Ability, Command, Control, Leadership, Style, and Experience a value of 0 - 6 is entered with six being the best.

I placed a seven in all of the columns for the AI units, which seems to interfere with the programming, but the units perform better in my opinion.
Hey D, here ya go messin with stuff again, you wild and crazy guy you. :woohoo:

First off, I checked your sevens and guess what, they compute as sixes...so, all excellent. Regarding Experience, it maxes at nine, so you gave it Veteran status. IOW, you built a kick ass officer, so, no code altering hocus pocus. :P

The other stuff you did I'm clueless as to their affects regarding gameplay as you prefer, but, if you like the results that's all that matters...ENJOY. :)
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Davinci
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Re: OOB - Interesting Edits

Post by Davinci »

Hey D, here ya go messin with stuff again, you wild and crazy guy you. :woohoo:
You know Me , if it ain't broke, then try to break-it!
First off, I checked your sevens and guess what, they compute as sixes...so, all excellent. Regarding Experience, it maxes at nine, so you gave it Veteran status. IOW, you built a kick ass officer, so, no code altering hocus pocus. :P
Yes, my bad, I shouldn't have included the Experience into that!

Now, the other settings appears ....to alter the AI, but I'll have to play a few more games to be sure.

Did your settings look like this example below?
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davinci
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RDBoles
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Re: OOB - Interesting Edits

Post by RDBoles »

Can you make this into a mod? It would be cool. Can you make an oob for the Atlanta campaign? That would be cool too. One last request, an oob for the Perryville campaign.
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Davinci
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Re: OOB - Interesting Edits

Post by Davinci »

Can you make this into a mod? It would be cool.
Hey, How is everything going!
I can't really make into a Mod, but if You would like to try it out, post the OOB here and tell Me which side the AI is going to play, and I can edit that one for you!

It would be great to have a few more opinions on this, but I'm convinced that it works.
Can you make an oob for the Atlanta campaign? That would be cool too. One last request, an oob for the Perryville campaign.
This is sort of out of my comfort zone, I've never made an OOB, I just edit one of the existing ones to the Brigades and Regiments that I like.

davinci
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alexjack
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Re: OOB - Interesting Edits

Post by alexjack »

This is tidy.
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cliometrician
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Re: OOB - Interesting Edits

Post by cliometrician »

Davinci, in which folder can I find the chart you posted above. I looked in the NorbSoftDev folder and couldn't find any folder there that had it. Your help would be appreciated. Thank you.
"I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby
Davinci
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Re: OOB - Interesting Edits

Post by Davinci »

Davinci, in which folder can I find the chart you posted above. I looked in the NorbSoftDev folder and couldn't find any folder there that had it. Your help would be appreciated. Thank you.
Hey, cliometrician How is everything going!

The chart above is a part of any OOB after you scroll it to the right.

You probably already know this, but the OOB will go in a folder that can be placed in any Mod that you always have activated !

Example:
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Unless, I've misunderstood your question, if so, post it again!

davinci
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Last edited by Davinci on Sun May 19, 2013 6:12 am, edited 1 time in total.
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cliometrician
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Re: OOB - Interesting Edits

Post by cliometrician »

Ah, but I did not know that....mighty glad you're here to illuminate things. Thanks! I'm going to try what you suggested. I've already changed my aicount to 95, still playing MP coop with a friend. We notice that the computer tends to go more for the flanks than previously, and he seems to be getting better throwing more of his force into action. But a lot of it depends on which OOB the computer takes---some are far more aggressive than others. Now we play mostly with the Yanks, because the AI Rebs are much more aggressive and make for a more competitive MP game.
"I may have fought on the side that was wrong, but I fought on the right side." John S. Mosby
Davinci
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Re: OOB - Interesting Edits

Post by Davinci »

Hey, here is the battle that I'm now engaged in after making the above mentioned change. I'm still not saying that it might not be a fluke, but it works for me.

The TenMileMap - playing without the trees to gain a few more FPS.
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General Hood is ordered to march North with his 29,000 men Division.
General Pickett - moving five of his Brigades as support, marching North-East.
All units were given courier orders starting at 5:00am. After roughly eight hours that is as far as they have gotten.
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At 4:30pm - General Hood has ran into units from the 1st and 3rd Division of the Union Army. The third Division is coming from the North-East, while the 1st is coming down from the North.
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6:31pm - this is roughly the center of the battle-line; this is the point that the 1st and the 3rd Corps of the Union Army joined together.
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7:59pm - General Perrin flanks a Union brigade, only to be flanked by a brigade from 1st Corps on Hull Hill.
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9:00pm - an overview of how the battle-line is forming after five hours of fighting.
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11:00pm - General Kershaw has spotted units from the 11th Corps, stationed in reserve.
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General Pickett - is ordered to start moving all available forces north to join in the fight.
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Roughly eight hours into the fighting I've suffered some 3000 casualties.
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Units of General Pickett's Corps - still roughly four miles from the fighting!

[attachment:10]C:\fakepath\11.jpg[/attachment]
General Thomas - helped earlier in the day to hold the left-center, has been resupplied and moved to the extreme right to engage units from the 11th Corps.

davinci
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The only true logic is that, there is no true logic!
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