Can't get Waterloo or Quatra Bras OOB's to work

Post Reply
deatone
Reactions:
Posts: 19
Joined: Sat Sep 25, 2010 2:55 am

Can't get Waterloo or Quatra Bras OOB's to work

Post by deatone »

I have the the mods installed in this order
1. My Sprites by Gunship 24
2. Road to Wagram & Peninsular
3. Road to Wagram & Peninsular CSV's

I have the OOB's for Waterloo & Quatra Bras in the OOB folder for the Wargram & Peninsula mod

The game loads and gets to the hit the space bar screen and crashes? I'm new at this and could use some help?

Thanks
Davinci
Reactions:
Posts: 3034
Joined: Wed Jul 02, 2008 12:53 pm

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by Davinci »

In the SOWGB \ Work - folder.....You have a file called SOWGB.txt .

This file is designed to pinpoint most of the errors. Open it up to see which errors caused your game to crash.

davinci
The only true logic is that, there is no true logic!
Jack ONeill
Reactions:
Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by Jack ONeill »

Dea,

Move the "My Sprites..." down to number three then try it. I wrote the OOBs and put the new sprites in later. Try that and see. If not, check the log as DaV suggested and we'll puzzle thru it.

Jack B)

DaV - I thought it was SOWGB.log?
Last edited by Jack ONeill on Thu Jan 23, 2014 11:20 am, edited 1 time in total.
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Saddletank
Reactions:
Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by Saddletank »

I didn't think the My Sprites file was used by the existing Waterloo OOB. Try disabling it completely.

Marching Thru Georgia has updated his KSNapoleon mod to include all of Gunships sprites and written a new Waterloo OOB that uses them, so you should use that and not the original Road to Wagram Mod, etc. No need for the Road to Wagram CSVs now either, they are all built into KSNapoleon.

http://www.norbsoftdev.net/forum/napole ... n-mod-1650
Last edited by Saddletank on Thu Jan 23, 2014 8:25 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
deatone
Reactions:
Posts: 19
Joined: Sat Sep 25, 2010 2:55 am

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by deatone »

I tried this and it worked great. Thank you for the help.

Ed
deatone
Reactions:
Posts: 19
Joined: Sat Sep 25, 2010 2:55 am

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by deatone »

How do you get other OOB's to work? where do you put them. I tried putting the Borodino 1812 OOB in the scenario folder for the Large KS mod and the game won't play.I have the Road to wagram & Peninsula installed as well. I activated Road to W & P then Large KS and it made it to hit the space bar and then crashed. Maybe I'm missing a step? Ed
deatone
Reactions:
Posts: 19
Joined: Sat Sep 25, 2010 2:55 am

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by deatone »

Sorry, I meant the OOB folder in the Large KS Mod
Marching Thru Georgia
Reactions:
Posts: 1769
Joined: Mon Mar 29, 2010 9:56 pm

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by Marching Thru Georgia »

The KSNapoleonMod comes with its own OOBs, Italy, Eckmuhl, Waterloo and Peninsula. They are constructed to take advantage of the mod's ability to render a passable version of Napoleonic warfare. Other oobs do not. They may look for items that are named differently or not present at all in the mod. I am currently working on a Borodino OOB, but it is several weeks away. In the meantime try out the others.
I can make this march and I will make Georgia howl.
deatone
Reactions:
Posts: 19
Joined: Sat Sep 25, 2010 2:55 am

Re: Can't get Waterloo or Quatra Bras OOB's to work

Post by deatone »

thanks. These Mods are awesome.
Post Reply