Loading Rolica

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Don
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Posts: 111
Joined: Sat Nov 26, 2011 10:17 pm

Loading Rolica

Post by Don »

I attempted twice to load Rolica from the "1796 & 1800" Napoleonic Battle mod. Upon finishing the load, the screen immediately closed. The following is the log:

Game Launched
10:15:04 Version:SOWGB
1.6100
10:15:04 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
10:15:07 Loading Defined Lists
10:15:07 Initializing
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:15:07 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:15:07 Ansi:16, TexH:4096, TexW:4096
10:15:07 SowGB Loaded
10:15:07 10:15:07
10:16:15 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:17 Error in scenario.csv file, OOB_BR17 repeated id name.
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Kansas Map 2
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Nap_B&F_Toolbar_2013
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\1796 & 1800 Battles
10:16:25 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
10:16:25 Loading SandBox
10:16:25 Load your muskets...
10:16:25 10:16:25
10:16:25 Loading SandBox
10:16:25 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_French_Unit
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: FR_CL_MARCH
07:00:00 ----------------loading: FR_CL_STAND
07:00:00 ----------------loading: FR_CL_LOAD
07:00:00 ----------------loading: FR_CL_READY
07:00:00 ----------------loading: FR_CL_FIRE
07:00:00 ----------------loading: FR_CL_DBLQUIK
07:00:00 ----------------loading: FR_CL_CHARGE
07:00:00 ----------------loading: FR_CL_MELEE
07:00:00 ----------------loading: FR_CL_PRONE
07:00:00 ----------------loading: FR_CL_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_French_1806
07:00:00 ----------------loading: SW_INF_MARCH
07:00:00 ----------------loading: SW_INF_STAND
07:00:00 ----------------loading: SW_INF_LOAD
07:00:00 ----------------loading: SW_INF_READY
07:00:00 ----------------loading: SW_INF_FIRE
07:00:00 ----------------loading: SW_INF_DBLQUIK
07:00:00 ----------------loading: SW_INF_CHARGE
07:00:00 ----------------loading: SW_INF_MELEE
07:00:00 ----------------loading: SW_INF_PRONE
07:00:00 ----------------loading: SW_INF_DEATH
07:00:00 ----------------loading: FR_FUS2_MARCH
07:00:00 ----------------loading: FR_FUS2_STAND
07:00:00 ----------------loading: FR_FUS2_LOAD
07:00:00 ----------------loading: FR_FUS2_READY
07:00:00 ----------------loading: FR_FUS2_FIRE
07:00:00 ----------------loading: FR_FUS2_DBLQUIK
07:00:00 ----------------loading: FR_FUS2_CHARGE
07:00:00 ----------------loading: FR_FUS2_MELEE
07:00:00 ----------------loading: FR_FUS2_PRONE
07:00:00 ----------------loading: FR_FUS2_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_French_Cav_Chas_1806
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GB_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: GB_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: GB_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: GB_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_British_Unit
07:00:00 ----------------loading: GB_LINF_MARCH
07:00:00 ----------------loading: GB_LINF_STAND
07:00:00 ----------------loading: GB_LINF_LOAD
07:00:00 ----------------loading: GB_LINF_READY
07:00:00 ----------------loading: GB_LINF_FIRE
07:00:00 ----------------loading: GB_LINF_DBLQUIK
07:00:00 ----------------loading: GB_LINF_CHARGE
07:00:00 ----------------loading: GB_LINF_MELEE
07:00:00 ----------------loading: GB_LINF_PRONE
07:00:00 ----------------loading: GB_LINF_DEATH
07:00:00 ----------------loading: GB_OB_MARCH
07:00:00 Packed Texture file not found NAME:GB_OB_MARCH at PATH:
07:00:00 ERROR: creating sprite GB_OB_MARCH
07:00:00 Could not load sprite GB_OB_MARCH at Graphics\Units\
07:00:00 ----------------loading: GB_OB_STAND
07:00:00 Packed Texture file not found NAME:GB_OB_STAND at PATH:
07:00:00 ERROR: creating sprite GB_OB_STAND
07:00:00 Could not load sprite GB_OB_STAND at Graphics\Units\
07:00:00 ----------------loading: GB_OB_DBLQUIK
07:00:00 Packed Texture file not found NAME:GB_OB_DBLQUIK at PATH:
07:00:00 ERROR: creating sprite GB_OB_DBLQUIK
07:00:00 Could not load sprite GB_OB_DBLQUIK at Graphics\Units\
07:00:00 ----------------loading: GB_OB_MELEE
07:00:00 Packed Texture file not found NAME:GB_OB_MELEE at PATH:
07:00:00 ERROR: creating sprite GB_OB_MELEE
07:00:00 Could not load sprite GB_OB_MELEE at Graphics\Units\
07:00:00 ----------------loading: GB_OB_PRONE
07:00:00 Packed Texture file not found NAME:GB_OB_PRONE at PATH:
07:00:00 ERROR: creating sprite GB_OB_PRONE
07:00:00 Could not load sprite GB_OB_PRONE at Graphics\Units\
07:00:00 ----------------loading: GFX_BR_Kings
07:00:00 ----------------loading: GFX_BR_Yellow
07:00:00 ----------------loading: GB_INF2_MARCH
07:00:00 ----------------loading: GB_INF2_STAND
07:00:00 ----------------loading: GB_INF2_LOAD
07:00:00 ----------------loading: GB_INF2_READY
07:00:00 ----------------loading: GB_INF2_FIRE
07:00:00 ----------------loading: GB_INF2_DBLQUIK
07:00:00 ----------------loading: GB_INF2_CHARGE
07:00:00 ----------------loading: GB_INF2_MELEE
07:00:00 ----------------loading: GB_INF2_PRONE
07:00:00 ----------------loading: GB_INF2_DEATH
07:00:00 ----------------loading: GFX_BR_PaleYellow
07:00:00 ----------------loading: GFX_BR_5F
07:00:00 ----------------loading: GFX_BR_BlueGreen
07:00:00 ----------------loading: GFX_BR_WhiteRedCross
07:00:00 ----------------loading: GB_LIDR_WALK
07:00:00 ----------------loading: GB_LIDR_STAND
07:00:00 ----------------loading: GB_LIDR_GALLOP
07:00:00 ----------------loading: GB_LIDR_CHARGE
07:00:00 ----------------loading: GB_LIDR_MELEE
07:00:00 ----------------loading: GB_LIDR_DEATH
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: GB_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: GB_ART_GUN_BROKEN
07:00:00 ----------------loading: GB_ART_LIMBER_MOVE
07:00:00 ----------------loading: GB_ART_LIMBER_STAND
07:00:00 ----------------loading: GB_DRIVER_CORPS_WALK
07:00:00 ----------------loading: GB_DRIVER_CORPS_STAND
07:00:00 ----------------loading: GB_ART_GUN_MOVE
07:00:00 ----------------loading: GB_ART_GUN_STAND
07:00:00 ----------------loading: GB_ART_GUN_LOAD
07:00:00 ----------------loading: GB_ART_GUN_READY
07:00:00 ----------------loading: GB_ART_GUN_FIRE
07:00:00 ----------------loading: GB_WAGON_MOVE
07:00:00 ----------------loading: GB_WAGON_STAND
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_RegBackground
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_MS_WideBackground
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_BS_Comm1Background
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_MS_ArtyBackground
07:00:00 ----------------loading: GFX_MS_Solid
07:00:00 ----------------loading: GFX_MS_Shell
07:00:00 ----------------loading: GFX_MS_Shrapnel
07:00:00 ----------------loading: GFX_MS_Canister
07:00:00 ----------------loading: GFX_BS_AmmoWBackground
07:00:00 ----------------loading: GFX_BS_FBackground
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: Wheat4
07:00:00 ----------------loading: Winter_6
07:00:00 ----------------loading: Fallen_Dead_4
07:00:00 ----------------loading: Winter_7
07:00:00 ----------------loading: Tree_Fall_2
07:00:00 ----------------loading: Tree_Fall_3
07:00:00 ----------------loading: Tree_Fall_4
07:00:00 ----------------loading: Fall_4
07:00:00 ----------------loading: Tree_Fall_6
07:00:00 ----------------loading: Tree_Brush_1
07:00:00 ----------------loading: Tree_Brush_2
07:00:00 ----------------loading: Tree_Brush_3
07:00:00 ----------------loading: Tree_Brush_4
07:00:00 ----------------loading: Tree_Brush_5
07:00:00 ----------------loading: Wheat3
07:00:00 ----------------loading: Wheat5
07:00:00 Graphic not found Winter_1
07:00:00 ----------------loading: Winter_5
07:00:00 ----------------loading: Winter_2
07:00:00 ----------------loading: Winter_4
07:00:00 ----------------loading: Winter_3
07:00:00 ----------------loading: Fallen_Dead_6
07:00:00 ----------------loading: Fallen_Dead_5
07:00:00 ----------------loading: Fallen_Dead_1
07:00:00 ----------------loading: Tree_Brush_6
07:00:00 ----------------loading: Tree_Brush_7
07:00:00 ----------------loading: Tree_Brush_8
07:00:00 ----------------loading: Tree_Brush_9
07:00:00 ----------------loading: Tree_Brush_10
07:00:00 ----------------loading: Orchard_Peach_1
07:00:00 ----------------loading: Fallen_Dead_3
07:00:00 ----------------loading: Fallen_Dead_2
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 Graphic not found CornS2
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Stubble
07:00:00 ----------------loading: Fallen_Dead_7
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander GdD Henri François Delaborde
07:00:00 Chain of Command: Top Commander Lt Gen Sir Arthur Wellesley
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 10:17:01
Since I used the Kansas map yesterday with other OOBs, I think the problem is with the Rolica OOBB, but I am not sure, since terrain features are included among the "not loaded" items. Can anyone tell me how to remedy this problem?
Thanks,
Don
gunship24
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Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Loading Rolica

Post by gunship24 »

Not sure what the problem is, but it could be a clash of mods. There is a Rolica OOB in the Road to Wargram & Peninsula mod which is the one i did. Not sure who did the other one in that other mod you are using. Try disabling some mods, and see if that helps.
Saddletank
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Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Loading Rolica

Post by Saddletank »

Here's your problem:

07:00:00 Packed Texture file not found NAME:GB_OB_MARCH at PATH:
07:00:00 ERROR: creating sprite GB_OB_MARCH
07:00:00 Could not load sprite GB_OB_MARCH at Graphics\Units\
07:00:00 ----------------loading: GB_OB_STAND
07:00:00 Packed Texture file not found NAME:GB_OB_STAND at PATH:
07:00:00 ERROR: creating sprite GB_OB_STAND
07:00:00 Could not load sprite GB_OB_STAND at Graphics\Units\
07:00:00 ----------------loading: GB_OB_DBLQUIK
07:00:00 Packed Texture file not found NAME:GB_OB_DBLQUIK at PATH:
07:00:00 ERROR: creating sprite GB_OB_DBLQUIK
07:00:00 Could not load sprite GB_OB_DBLQUIK at Graphics\Units\
07:00:00 ----------------loading: GB_OB_MELEE
07:00:00 Packed Texture file not found NAME:GB_OB_MELEE at PATH:
07:00:00 ERROR: creating sprite GB_OB_MELEE
07:00:00 Could not load sprite GB_OB_MELEE at Graphics\Units\
07:00:00 ----------------loading: GB_OB_PRONE
07:00:00 Packed Texture file not found NAME:GB_OB_PRONE at PATH:
07:00:00 ERROR: creating sprite GB_OB_PRONE
07:00:00 Could not load sprite GB_OB_PRONE at Graphics\Units\

The OOB is calling the game to use a sprite which it doesn't have installed, so its a mod clash of some kind.

I use the Nap mod a lot and I have never heard of a range of sprites called "GB_OB_...". I just searched my SoW install and I don't have thos efiles so I suspect it could be an OOB error.

Also Rolica isn't in the 1796-1800 battle pack?
Last edited by Saddletank on Mon Feb 03, 2014 6:08 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
gunship24
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Posts: 728
Joined: Mon Jan 31, 2011 1:31 am

Re: Loading Rolica

Post by gunship24 »

The GB_OB sprites is the officer of battalion (aka the flag bearer sprite for some British foot units). I dont know why it's trying to find the sprites in Graphics\Unit when it should be Graphics\Packed, which implies there is a mod conflict, an old mod maybe. Confirm you also have the current version of the csv files from the main mod thread.
Saddletank
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Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Loading Rolica

Post by Saddletank »

Yes, those GB_OB_MARCH and GB_OB_PRONE, etc, etc sprites are the older unpacked ones. It does look like an old version of the mod is floating around in the mods directory.

Either that or this OOB was written by someone with an old unpacked sprite set in an old mod.
HITS & Couriers - a different and realistic way to play SoW MP.
Jack ONeill
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Posts: 1892
Joined: Mon Apr 28, 2008 10:49 pm

Re: Loading Rolica

Post by Jack ONeill »

All,

Yes, I just took a look and it is indeed from the original NapMod from Gunship. Definitely a Mod conflict.
The road to wagram CSV's still have that I there.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
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