Experimenting - Soldiers - DDS to PNG
Re: Experimenting - Soldiers - DDS to PNG
you using some sort of Hi-Res sprite Mod?
Last edited by Bad0pel on Fri Mar 28, 2014 6:41 am, edited 1 time in total.
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Re: Experimenting - Soldiers - DDS to PNG
They are a mixture of the previous games soldiers (TC2M) and this games soldiers.you using some sort of Hi-Res sprite Mod?
Also, Welcome to the Forums:
davinci
The only true logic is that, there is no true logic!
Re: Experimenting - Soldiers - DDS to PNG
Moving articles on dds files is usually associated with mip mapping. This is where objects are not blurring out as the distance increases. The mipping can be adjusted in the dds tools. You have to get the balance right, and then it may look bad close-up.
It's an option anyway.
Jolly
It's an option anyway.
Jolly
Re: Experimenting - Soldiers - DDS to PNG
SO, if there are three options....such asMoving articles on dds files is usually associated with mip mapping. This is where objects are not blurring out as the distance increases. The mipping can be adjusted in the dds tools. You have to get the balance right, and then it may look bad close-up.
It's an option anyway.
Jolly
1) Generate mip Maps
2) use existing MP maps
3) No Mip Maps
Which one of those would be the best one to use on the structures?
Also, Thanks for the input!
davinci
The only true logic is that, there is no true logic!
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Re: Experimenting - Soldiers - DDS to PNG
BadOpel, there is work ongoing now with a new mod that will make the mix of TC2M sprites and SOW sprites available, as well as usable in MP games. Soon you too can have Reb armies looking as nice as DaVinci's.They are a mixture of the previous games soldiers (TC2M) and this games soldiers.you using some sort of Hi-Res sprite Mod?
Also, Welcome to the Forums:
davinci
HITS & Couriers - a different and realistic way to play SoW MP.