Testing TC2M Sprites Packed

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
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RebBugler
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Testing TC2M Sprites Packed

Post by RebBugler »

Testing complete, go to the following link to download this mod:

http://www.norbsoftdev.net/forum/modifi ... fest#63466

Please delete the test version:
TC2M Sprite Additions
It WILL cause issues with the final version and other mods
Last edited by RebBugler on Wed Jul 16, 2014 2:32 am, edited 1 time in total.
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Martin James
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Re: Testing TC2M Sprites Packed

Post by Martin James »

Hi Reb

I've tried it and had no problems. Have emailed you in more detail.

Martin
Chamberlain
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Re: Testing TC2M Sprites Packed

Post by Chamberlain »

Hey Reb,

Nice job !

The TC2M sprites worked okay, but when I issued the 6th Louisiana to move ahead, they started out walking but then they ran and I saw the run button light up. Not sure if this is what you experienced....

The FPS was ok, did not see any impact at all.

It is also nice as they are blended with the SOW sprites as the TC2M troops.

:) :)

Chamberlain
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
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RebBugler
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Re: Testing TC2M Sprites Packed

Post by RebBugler »

Hey Reb,

Nice job !

The TC2M sprites worked okay, but when I issued the 6th Louisiana to move ahead, they started out walking but then they ran and I saw the run button light up. Not sure if this is what you experienced....

The FPS was ok, did not see any impact at all.

It is also nice as they are blended with the SOW sprites as the TC2M troops.

:) :)

Chamberlain
Much appreciated. I'll keep an eye out for that run thing, but I don't see how it could be related to what I'm doing or the packing format. I did find some errors with the walk and prone sequences, fixed with next release.
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Mrscotland
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Re: Testing TC2M Sprites Packed

Post by Mrscotland »

This works great! nice job!
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RebBugler
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Re: Testing TC2M Sprites Packed

Post by RebBugler »

Update, four more sprites added...see first post.
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Chamberlain
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Re: Testing TC2M Sprites Packed

Post by Chamberlain »

Hey Reb,

Looking good ....

:cheer:

Hays Brigade looks good as does the Regiment in Smith's Brigade !!

Well Done !

Keep them coming !!

:cheer:

No issues in gameplay

Chamberlain
Last edited by Chamberlain on Sat Jun 28, 2014 8:58 pm, edited 1 time in total.
-Col. Joshua Chamberlain, 20th Maine

We cannot retreat. We cannot withdraw. We are going to have to be stubborn today
Bloody Bill
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Re: Testing TC2M Sprites Packed

Post by Bloody Bill »

Simply wonderful!
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RebBugler
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Re: Testing TC2M Sprites Packed

Post by RebBugler »

Hey Davinci

Just finished packing and testing your Greymod CS 15 sprite and it looks great. This sprite wasn't with the original TC2M units that I could find, where and who did this sprite come from? It's built slightly different with different numbers of frames so I'm guessing it was designed separately for a mod.

It's still not available for download, coming soon with the next upgrade, it will be sprite CS 12, assigned to the 10th Louisiana, which I made up. :whistle:
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Davinci
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Re: Testing TC2M Sprites Packed

Post by Davinci »

Hey Davinci

Just finished packing and testing your Greymod CS 15 sprite and it looks great. This sprite wasn't with the original TC2M units that I could find, where and who did this sprite come from? :
That is one of those that came with the CD Version of the game. So if I had to guess the credit should go to Tim .

It's been years but I think that there was another one included that had some sort of stripes on their pants.

davinci
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