Fontenoy Mod.

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Pom
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Joined: Sat Apr 10, 2010 7:38 pm

Re: Fontenoy Mod.

Post by Pom »

I'm using B&F XIII,so I don't think it's that,just noticed that I had left some entries in the "Texture" logistic file, oddly enough they were the French Irish,try removing these,I can't see the connection,but won't cost anything to try.
Crikey
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Joined: Mon Aug 09, 2010 4:55 pm

Re: Fontenoy Mod.

Post by Crikey »

Pom..it's odd but the foot guard's flag (selected Albermarle's division) on the second dds sheet doesn't bounce. Looks fine until selected then it has a black edge appear as if a second flag is missing. However the first Brit flag dds sheet seems to have lots of bouncing/disappearing sprites.

Tank .. I have an nvidia gt7800 if memory serves.
Grog
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Re: Fontenoy Mod.

Post by Grog »

Fantastic work, Pom :cheer:

I'm impressed at the level of detail on the HD sprites, especially on the faces. Did you have access to some TW models or did you build them yourself?

Really appreciate the level of hard graft that you have undoubtedly put in here. Also thanks to the modders who helped you.

Tank- All works fine here. I just have Fontenoy mod and Bugles and flags XIII activated.
Unlike the usual case, I have Bugles XIII activated higher that Fontenoy mod - could this possibly be the issue??
Also, have you tried downloading Bugles again, just in case you've changed something and forgotten that you've done it (happens a lot with me)

:)
Pom
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Re: Fontenoy Mod.

Post by Pom »

crikey, the flag isn't missing,I use a shadow to show the unit is picked instead of highlights.
I still can't get my flags to bounce,tried B&G XIII above and below Fontenoy,nothing!
I use AMD graphics.

Grog, thank you,I'm glad you enjoy it,also happy to hear it's working fine for you.
Still need to find out the problem,want it to be ok for everyone.
The base models are TW,I then pull and push them about,there are bits that are mine,working my way up to full models.
Last edited by Pom on Sat Jul 12, 2014 2:14 pm, edited 1 time in total.
Crikey
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Re: Fontenoy Mod.

Post by Crikey »

Thanks Pom

Well I'm at a loss. Have tried the various suggestions. Have even removed all mods from the mod folder apart from BF & Fontnoy in case of an odd clash.

I'm only using the HD download. Haven't installed both low and hi res.

Have others done the same?
Last edited by Crikey on Sat Jul 12, 2014 1:46 pm, edited 1 time in total.
Pom
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Re: Fontenoy Mod.

Post by Pom »

I'm sorry Crikey,I've pulled the logistics file about,moved the order of mods,taken them out,even tried to have both versions installed.

Not sure if this is possible,could you upload a save game for me to try and run from hear?
Crikey
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Re: Fontenoy Mod.

Post by Crikey »

No prob.

Here's a sav file based on a Division vs Division battle. I use a Matrix version of the game with all of the modules ...Brandy St etc... installed.

http://www.mediafire.com/download/vtp7bkzdxtt3qic/F1.7z
Pom
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Re: Fontenoy Mod.

Post by Pom »

Ok,that didn't work,gets to "GFX_obj.shadow" and crashes.

Lets try the other way round,here's one of mine,Fontenoy and B&F XIII only,Font on top.

http://www.mediafire.com/download/m19cw ... iv_Div.rar
Last edited by Pom on Sat Jul 12, 2014 4:27 pm, edited 1 time in total.
Crikey
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Re: Fontenoy Mod.

Post by Crikey »

Tried the sav file.

Edited.

Sorry. Put Font on top this time. Sav loaded but still getting the jumping flags.


:blink:
Last edited by Crikey on Sat Jul 12, 2014 4:51 pm, edited 1 time in total.
Crikey
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Re: Fontenoy Mod.

Post by Crikey »

Here's a fraps video of the effect.

http://www.mediafire.com/download/tn1a9 ... /Bounce.7z
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