Fontenoy Mod.

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Saddletank
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Re: Fontenoy Mod.

Post by Saddletank »

I'm pretty confused too.

All I can sugest is deleting and re-downloading the mod in case the d/l was corrupted.

What memory does your video card have?

When did you last defrag your HD? = have a play around with optimising your PC.
HITS & Couriers - a different and realistic way to play SoW MP.
Pansarskott
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Re: Fontenoy Mod.

Post by Pansarskott »

Ok..after long hours yesterday..I figured it out. As a last effort, I unchecked the copyright box under properties of the Fontenoy file and saved. Now the game loads without a problem!

The wierd thing is that I have never had to do this on any other SowG-mod.

But a big thank you to you all who tried to help me, much appreciated! :cheer:
Saddletank
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Re: Fontenoy Mod.

Post by Saddletank »

Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.
Last edited by Saddletank on Sun Jul 20, 2014 5:27 pm, edited 1 time in total.
HITS & Couriers - a different and realistic way to play SoW MP.
Pansarskott
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Re: Fontenoy Mod.

Post by Pansarskott »

Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.
Oh I will! ;) Death to the french!
Davinci
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Re: Fontenoy Mod.

Post by Davinci »

@Pansarskott - Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.

davinci
The only true logic is that, there is no true logic!
Pansarskott
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Re: Fontenoy Mod.

Post by Pansarskott »

Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.
That's what it's supposed to do..the "units"-folder is empty and the game should load the packed files anyway...
Saddletank
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Re: Fontenoy Mod.

Post by Saddletank »

Yeah, that's the new system DaV, much more efficient.

Pom - played a couple of SP games now. Can you make the infantry line a 3-rank? 2 ranks looks odd. Also the cavalry line seems to be "meshed" with the 2nd rank interlaced with the first. I think cavalry deployed 3 ranks deep in this period as well.

Other than that its looking very nice.
HITS & Couriers - a different and realistic way to play SoW MP.
Jack ONeill
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Re: Fontenoy Mod.

Post by Jack ONeill »

Tank,

That happened to me too. Put Bugles and Flags ABOVE the fontenoy mod. Pom DOES have them in 3 ranks. Bugles and Flags puts them in two ranks.

Jack
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Davinci
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Re: Fontenoy Mod.

Post by Davinci »

Yeah, that's the new system DaV, much more efficient.
My Bad!

For some unknown reason I was under the impression that the packed sprites went by names such as CI02FW , but I was looking at the wrong column in the unitpack .csv file.

The log file shows the names that are in the Column A and not the names in Column B .

Thanks!

davinci
The only true logic is that, there is no true logic!
Pom
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Re: Fontenoy Mod.

Post by Pom »

I have updated the downloads to new stand alone versions,so no need for any other mods,I hope this will eliminate any potential conflicts.
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