I just bougth B.Station and is amazing map , graet job¡¡¡. my question is about setting sand box , i ususally play hunt.. one objetive anh Hits, level división, in corps AI. The rest of the corp waste time in find the objetive. The rebels corp massacred my division, and my lads arrive so late. What can ido to correct these erratic ai.
Tnx in advance , the simulation is great.
Sandbox question
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Re: Sandbox question
You can send an order to your fellow division commanders and your superior requesting help. Go to the Support tab on the courier orders screen. Click on the 'Request support' order. It's the only order that works with the AI on that page. If the division that you are requesting help from is not engaged, he will move to your location and help you. I usually send the request to both my superior and the division I am asking help from.
I can make this march and I will make Georgia howl.
Re: Sandbox question
tnx for fast reply, i use support orders , i think i have Little patience,try, to wait a hopefull assault of my fellows and then ill push.
Re: Sandbox question
The key to actually getting your requested support is to send for help early in the battle, like when you first see the enemy and can envision that you will need support. The AI division commanders will also request the reserves to support them at some point.
In Sandbox, I usually will select the overall commander, set the high level, overall strategy, then select one division commander I want to play as and let the rest of the battle play out on its own. That way there is less absurd movement going on, although with some (AI) people you just never know.
In Sandbox, I usually will select the overall commander, set the high level, overall strategy, then select one division commander I want to play as and let the rest of the battle play out on its own. That way there is less absurd movement going on, although with some (AI) people you just never know.
Re: Sandbox question
Thank you JeanAllTrekkie. Good in depth review of the game. I thought that we do allow you to keep playing after the end of a scenario. There are also ways to get stats, but nothing that intuitive. Too many features shoved under the covers so that only the ones that ask know how they work. We have many goals in future versions, but one major one is to make the game friendlier to new players. We'll be at Historicon too.