I think if you only placed 2 or 3 small buildings at each road junction quite widely spaced apart - lets say further apart than the frontage of a regiment in line - I think you'd be being fair on your AI.
Please remember also that in MP games we often don't have much fully-controlled AI and players can force a regiment around an obstacle like a building.
Yes, but MTG is a lot better modder than I am.MTG has created a minimap for this map that sets it in Germany with 'towns' all over it - and it helps a great deal with orienting yourself on this big map when you look at a road junction from a distance and can see a couple of buildings there.
So, from reading this you – guys are playing without the map-icons correct?I don't think complex settlements are needed with barns, outhouses, hayricks and such, just something to represent the presence of a settlement.
I can see how that would make marching around this map sort of hard to navigate-around.
Years ago I tried playing without the map-icons but quickly gave that up due to the fact that it is almost impossible to micro-manage twenty-seven brigades without the icons present.
I’m not sure if MTG would feel like doing this, but I think that I counted twenty-one towns on the map above.
I would just name the roads around the towns the name of the nearest town. This would help to know that you are marching near that particular town.
The whole road doesn’t have to have a name, only the center pixel.
But, I’m not sure if that would slow down the game if playing online.
davinci