Manassas Map - Released

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Manassas Map - Released

Post by Little Powell »

Yeah sorry that our web server sucks. If someone wants to host a mirror, I'll gladly link to it.
Grog
Reactions:
Posts: 248
Joined: Sat Mar 20, 2010 10:09 pm

Re: Manassas Map - Released

Post by Grog »

Wow, this takes me way back to Take Command. I have recollections of defending Brawner farm in an early scenario, if I remember right?
JohnVW
Reactions:
Posts: 316
Joined: Tue Nov 12, 2013 2:48 am

Re: Manassas Map - Released

Post by JohnVW »

ok, so:
- the GCM mod obv gets dropped in the MODs folder
- where exactly do I want to drop the Manassas folder?

thanks!
User avatar
Little Powell
Reactions:
Posts: 4884
Joined: Thu Sep 18, 2008 10:25 am

Re: Manassas Map - Released

Post by Little Powell »

ok, so:
- the GCM mod obv gets dropped in the MODs folder
- where exactly do I want to drop the Manassas folder?

thanks!
In the Mods folder. They each will be installed as separate mods.
Last edited by Little Powell on Sun Jan 25, 2015 5:35 pm, edited 1 time in total.
JohnVW
Reactions:
Posts: 316
Joined: Tue Nov 12, 2013 2:48 am

Re: Manassas Map - Released

Post by JohnVW »

make any diff in what "order"? (I know some mods need to be in a particular "order" to work)
Saddletank
Reactions:
Posts: 2171
Joined: Sat Dec 24, 2011 4:49 am

Re: Manassas Map - Released

Post by Saddletank »

When you 'drop' a downloaded file/folder into the Mods folder it'll go in alphabetical sequence. Windows does that. As to activating them in the SoW Mods screen I don't think the sequence matters in this case. A modder should tell you with his mod if a certain sequence is needed for it to work and that is usually only with things like sub-mods for other mods when normally the sub-mod goes second like the KS Napoleon mod has to go below the Road to Wagram Napoleonic mod, because the KS is a submod of Wagram.
HITS & Couriers - a different and realistic way to play SoW MP.
JohnVW
Reactions:
Posts: 316
Joined: Tue Nov 12, 2013 2:48 am

Re: Manassas Map - Released

Post by JohnVW »

exactly (KSNap, etc.)...so the order here will not matter...thanks
Col D. Streamer
Reactions:
Posts: 37
Joined: Fri May 16, 2008 7:24 pm

Re: Manassas Map - Released

Post by Col D. Streamer »

great map , as other have said it brought back happy memories of TCM2.
regards to all

Nick
Amish John
Reactions:
Posts: 894
Joined: Thu Jan 24, 2008 8:20 am

Re: Manassas Map - Released

Post by Amish John »

No luck. Download keeps stopping between 12 and 13 MB.
You can get farther with a kind word and a gun than you can with a kind word alone.
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Manassas Map - Released

Post by Jack ONeill »

Bloody Awesome! Was playing TC2M the other day (FTG Mod, of course), and thinking it's too bad we dont have the original map to play on in SOWGB. Thank You!

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Post Reply