
As I've already told to Davide, I'm not questioning the game's complexity and its design choices. They looks absolutely brillant! And I'm going to buy it on day-one just for them alone.
However, I was always a bit worried about the exact point you've raised: poor optimizations and more or less obsolete programming techniques (with all due respect) leading to oversaturation of resources, thus impossibility to code new features (= reduced realism) or to extend the engine's scope to bigger scenarios and campaigns.
That would be a huge shame to me as I was really waiting for the definitive Napoleonic Warfare's simulation this time. Maybe my expectations were just too high?
In all cases, I'm still hoping the development won't be locked up on 11th June. Take your well deserved relax time before, of course.