Can we get a video of 1:1 unit ratio play please?

Let's talk about the issues in converting the SOW engine to handle Waterloo. Ideas, suggestions, feature requests, comments.
con20or
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Re: Can we get a video of 1:1 unit ratio play please?

Post by con20or »

Sorry yes - i regularly forget to distinguish those two terms.
Gunfreak
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Gunfreak »

So max sprites per unit is 200. What does a unit represent exactly... A company?
as mitra said a battalion, if you say the average french battalion had 480 men(Which is close what the avrage french battalion did have. )

At 1:6 that would be 80 sprites at 1:4 it would be 120.

But lets go with 1:4 say each brigade has 4 battalions so each brigade has 320 sprites, each division 640. A corps 2560 . the french army 15360 ish sprites.

Then add about the same for anglo allies, so 30 000 ish sprites,

Then add like 5000 sprites more for the prussians.


If you increase to 1:4 the same number goes 480 pr brigade, 960 pr division 3840 pr corps, about 23k french, sameish anglo allies so about 48k sprites pluss 7k prussians, For well over 50k sprites.
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Gunfreak »

Sorry yes - i regularly forget to distinguish those two terms.
Not that hard to understand, with the exception of a few regular army units, in the acw, a regiment and battalion is one and the same.


Add to the confusion British regiments "normally" consisted of one battalion, with the second battalion beeing home in the uk, as a supply of fresh men to the field battalion.


Then you have those mad germans the prussians that don't have divisions, but each regiment the size of a brigade and each brigade the size if a division.
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RebBugler
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Re: Can we get a video of 1:1 unit ratio play please?

Post by RebBugler »

I am very curious to see how 1:1 is done in practice. I think it would be fun to do some smaller scenarios at 1:1. You really have me worried now that 1:1 is a play on words rather than a true option because you say 200 is max sprites in a unit.
Just to clarify, the unit in the OOB cannot have more than 200 men to qualify as true SR1, so the OOB must be modified by breaking down the units to squadrons or companies to reach this number. GB scenarios 21 and 22 are SR1.
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Destraex
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Destraex »

Sorry but what is SR1? Scenario Regiment 1?.

Honestly if a regiment of 1000 men cannot be represented by more than 200 sprites I hope none of the advertisement says the game is capable of 1:1 ratio battle sizes.

BUT you make it sound like by modifying the oob that you can replace regiment representation with individual company representation. Meaning each unit represented is now a company instead of a whole regiment. If so this is what I want to see as an option in game. Have the devs included it?
Last edited by Destraex on Thu May 28, 2015 1:56 am, edited 1 time in total.
Saddletank
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Saddletank »

SR1 = Sprite Ratio 1:1

1 sprite = 1 real soldier.

The game can show actions of 1 sprite = 1 soldier, just as it did in the Gettysburg version, but because the game engine has a limit of 200 sprites per unit the units no longer represent battalions but companies. Thus the biggest unit would be a 200 man company.

The 52nd Light Infantry with over 1,000 sprites and being 500 sprites long and 2 deep would be impossibly wieldy for any contemporary game software to control.
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RebBugler
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Re: Can we get a video of 1:1 unit ratio play please?

Post by RebBugler »

1:1 Sprite Ratio - SR1
1:2 Sprite Ratio - SR2
etc.

Since OOBs have to be totally transformed (SR1 OOBs take at least 5 times longer to build than standard ones), and play is limited (brigade to small division), the sheer numbers of SR1 play is why it's generally not included with our stock releases. Also the maps are scaled for SR4 - SR6 play so historical setups are skewed big time by the lengths of the battle lines.

Regardless, I'm a big fan of SR1 play and intend on releasing some mods along those lines. It's really cool and eye-opening to see what the REAL numbers opposing each other looked like. And when troops fall the gaps are totally accurate as you watch the casualty counts mount up, one kill at a time...trying not to be morbid, just realistic with the observations of how REAL battle casualties happen.
Last edited by RebBugler on Thu May 28, 2015 2:28 am, edited 1 time in total.
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Destraex
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Destraex »

I look forward to this mod. I am of the same mind. I just want to see what it really looked like in terms or size. See what it means to commit a regiment to battle and start to get a real picture in my head when I read books on the subject for what actually is going on and how much frontage we are talking about. This also affects the frontage and tactics used greatly. You might see how a company can hold a bridge frontage against a regiment for instance. No movie or game has thus far been able to show or achieve this.
Especially with cavalry who always look severely underpowered at sr6.
my next question is are the maps to scale in terms of buildings and frontage? This would make me appreciate frontage and road march lengths and jams.

p.s. Still concerned my modern processor and gpu will not be fully utilised.
Last edited by Destraex on Thu May 28, 2015 11:13 am, edited 1 time in total.
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RebBugler
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Re: Can we get a video of 1:1 unit ratio play please?

Post by RebBugler »

my next question is are the maps to scale in terms of buildings and frontage? This would make me appreciate frontage and road march lengths and jams.
The maps are scaled for SR4 play, so, the way I understand it, for those maps to accommodate SR1 designs they would have to be 4x larger. I believe the buildings would work as is but the towns would also be 4x larger. And at least one more major factor of consideration, weapon ranges. Not to mention walk and run speeds, fatigue factors, etc., so not a simple conversion with everything considered in for truly SR1 translations.
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Destraex
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Re: Can we get a video of 1:1 unit ratio play please?

Post by Destraex »

Are you saying the ranges are dumbed down as well. As in arty and musket ranges are smaller to reflect the map size being smaller?
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