Yes, but NSD forgot to to take into account that the destination arrow can't be seen when at ground level. One only has to play one game, move one brigade, to see the shortcoming. I understand that NSD is trying to cater to a more main stream audience and most people will play the game from an elevated viewpoint. But making it nearly impossible to play in a different style, i.e. HITS and using the courier system, is a very poor design decision.We have added HITS Move - it allows you to move your general using WSAD and spacebar. The manual exlains it in greater detail and you can turn it on in the in-game options.
Grog Toolbar
-
- Reactions:
- Posts: 1769
- Joined: Mon Mar 29, 2010 9:56 pm
Re: Grog Toolbar
I can make this march and I will make Georgia howl.
Re: Grog Toolbar
Many thanks for the screen shot of the tool bar, not tried the game yet, but in previous games preferred the new toolbar.
Re: Grog Toolbar
Yes, it does appear that HITS players got a bit a short shrift with this initial release.Yes, but NSD forgot to to take into account that the destination arrow can't be seen when at ground level. One only has to play one game, move one brigade, to see the shortcoming. I understand that NSD is trying to cater to a more main stream audience and most people will play the game from an elevated viewpoint. But making it nearly impossible to play in a different style, i.e. HITS and using the courier system, is a very poor design decision.We have added HITS Move - it allows you to move your general using WSAD and spacebar. The manual exlains it in greater detail and you can turn it on in the in-game options.
The "move to this map point" option is missing from the couriers' screen. That's where the map would pop-up and you could click to any point on it as the destination for your units. Wasn't this feature introduced with a later patch in Gettysburg? But now it's gone missing in Waterloo. Yes, you can still use the command map, but that doesn't enable you to set facing, formation, and stance as you can with a courier order. It's frustrating that stuff that was in Gettysburg (the quick glance OOB screens, after-action reports, move to this map point, ect.) are not in Waterloo.
Undoubtedly, HITS players are small percentage of SOW's player population. It's not for everyone. So, I can understand features that are important to HITS players may be a secondary concern until more pressing issues that apply to all players are addressed.
However, HITS is where these games really shine. SOW: Gettysburg sat on my hard-drive for years relatively unused. My initial impression of it was: "Good game, but the birds-eye view/godlike control PC tactical wargame has been done to death." However, once I got into HITS then SOW transformed into an absolutely brilliant game. It really is something unique and special as to PC wargames. (Even the terrific Combat Mission games don't have something that matches it.)
The good news is that Gettysburg's HITS play mode was improved with almost every patch. NSD listens which is a very good thing.