Each individual has its own standards as per what a good and what a bad game is. While you feel comfortable with an average of, let's say, 15 FPS, there might be other people who does not with such a low rate. Thus, I think it is a totally valid thing to bring up.Still this unfortunate fixation on fps. People have been corrupted by the last 10 years obsession with this one game criteria. Forget your fps, it doesn't matter. I know its like switching from a diet of bread and water to a fiery curry but try to do that. Stop looking at fps by which to measure an efficient game.I have one major complaint and that is the fps
And please stop comparing SoW to TW, the two are quite different games. Even different genres when you look at what the target audience is and what the game gives the player to do.
In my opinion, it's not just about a number. Some people do not enjoy playing a game where moving through the map results in clunky/jumpy steps. Instead of focusing in the game, which you achieve quite easily (it seems so), some people might get distracted with the performance issue and, therefore, get bored of the game.
Far from trying to create an argument, I think trying to improve the performance of a game is always a positive thing, just as trying to improve the game mechanics. What @Saddletank is trying to say here is that while the game mechanics have advanced quite far (resulting in an excellent game), game performance has suffered a backwards step.
This would be totally understandable if no improvement margin existed. However (I am speaking from a technically semi-ignorant point of view), I wondeer if there might exist the possibility of multi-threading the game, thus improving the performance considerably in the best machines.
It would be a good thing to hear from the developers regarding the situation with multi-threaded development. Would it be possible to introduce it in the game? Would that increase the performance in exchange for a little development time or would it be expensive to achieve it?
PD: Agreed totally with not comparing SoW and TW,
