Game changes?

A multiplayer online persistence game for Scourge of War.
Lead your division from battle to battle where your casualties really
count.
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Keat
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Posts: 30
Joined: Sun May 16, 2010 6:46 pm

Game changes?

Post by Keat »

Hi,

Could someone give me a quick rundown on what changes GCM makes to the game?
Or point me to some documentation :)

Thanks.
exp101
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Posts: 256
Joined: Sat May 28, 2011 7:19 pm

Re: Game changes?

Post by exp101 »

The most important ones are rifle ranges (200 yds); road march rate (about 30% greater); canister (200 yds); in GCM random maps fences and buildings are removed (to improve performance); potential addition of objective holder officers (otherwise, non-functional) & objective holder wagons (do not have supple capability); improved toolbar; modified impact of flank fire and rear fire on combat; graduated elevation bonus; modified recovery rates after unit breaks; artillery is, overall, somewhat less effective/devastating; guns recover fatigue more quickly but incur fatigue at a greater rate when using recoil/retreat; cavalry effectiveness is significantly reduced.

I'm sure there are many more, but these are the ones that come to mind.
Keat
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Posts: 30
Joined: Sun May 16, 2010 6:46 pm

Re: Game changes?

Post by Keat »

Thank you for taking the time to type that down, really grateful :)
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