Antietam Graphics/Terrain - Map1

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Antietam Graphics/Terrain - Map1

Post by Jolly »

A graphical reworking of the first SOW Antietam Map (Ant01).

Some glitches to work on before the finished full map pack.
Please - scower around the map and see what you think. Any feedback/help would be great!

IMPORTANT:
You will need to deselect the ChancellorsvilleGraphics_v2 Mod (by me!) and the Chickamauga Mod for this mod to work correctly, otherwise, I'm not sure why, but there is a graphics conflict with these.

There is also the trees-in-the-road issue - hopefully fixed for later updates. Thanks for all the help on this guys, maybe we can work things out from this?

Works fine with Bugles&Flags Mod!


https://www.dropbox.com/s/iy7zp4p7oli14 ... 1.zip?dl=0

David(jolly)
Davinci
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Re: Antietam Graphics/Terrain - Map1

Post by Davinci »

Hmm, You didn't include the following two files, (Ant_1.bmp and the Ant_1.dds).

I have the ones that are for the Antietam_3 and the Antietam_4, not sure how they apply to the map that you are working on.

So, I probably can't help out with the trees in the road considering that I am probably not looking at the same files that you are.

davinci
The only true logic is that, there is no true logic!
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

I'm not sure what you mean Davinci. I've not changed the ANT_1.BMP so the original loads from the Base/Maps folder, also what is ANT_1DDS? I can't find any file used in the game by that name/format.

There is no ANT_4 map, they are ANT_1, ANT_1PM, ANT_2 and ANT_3.

Thanks,

David(jolly)
Davinci
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Re: Antietam Graphics/Terrain - Map1

Post by Davinci »

"Jolly" - Disregard My previous post, when searching my 2nd HDD for a copy of the Antietam Map I came across the one from the previous game.

It has absolutely nothing to do with this game.

Come to think of it, I'm not even sure that I ever purchased the Antietam Add-On.

Probably why I don't have those two files that I mentioned above.

davinci
The only true logic is that, there is no true logic!
Petrus58
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Re: Antietam Graphics/Terrain - Map1

Post by Petrus58 »

David(Jolly) - I have tried a couple of the Antietam scenarios and a QB. No problems at all. The map is so large that I didn't look at all of it, but there was nothing I thought out of place, other than a few trees on roads. My main observation is that it looks amazing - thank you for all of your efforts.
Bloody Bill
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Re: Antietam Graphics/Terrain - Map1

Post by Bloody Bill »

Burnsides bridge scenario has no trees they are all rocks for some reason. All the other scenarios are awesome though.
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

Thannks for the comments guys - I'm so glad somebody's playing this.
Comments keep me going.

Yep the trees/roads are a nuisance, but they don't interfere with the gameplay. I could minimise this but it would meen thinning out the trees around the maps, so it's a bit of a compromise.

The Burnside Bridge scenario uses the Ant_2 map, which is not included in this 'tester', and uses the default graphics. Like you say though, the trees are missing, I'm not sure why. They should all be back with the full mod release.

Cheers

David(jolly)
Bloody Bill
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Re: Antietam Graphics/Terrain - Map1

Post by Bloody Bill »

@ Jolly ok sorry man got excited to look at everything. Maps are wonderful.
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

I've removed the huge boulders/rocks from ANT_1 MAP, which I thought were not needed, and looked a bit fake.
Does anyone know if they affect the gameplay in any way (cover bonus etc).

Thanks

David(jolly)
Davinci
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Re: Antietam Graphics/Terrain - Map1

Post by Davinci »

Does anyone know if they affect the gameplay in any way (cover bonus etc).
"You" would control this by adjusting the values in the "mapname.csv" file.

Column [ C] - movement
Column [ G] - defensive bonus
Column [ H] - Fatigue

Have you figured out the "Tree \ Road - Problem" ?

davinci
The only true logic is that, there is no true logic!
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