Any mod which alters amount of staffers with generals?

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RebBugler
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Joined: Sun Aug 03, 2008 12:51 am
Location: Ouachita Mountains, Arkansas

Re: Any mod which alters amount of staffers with generals?

Post by RebBugler »

"Reb" - Hey, can post "Copy and Paste" several of those warnings here, I would like to examine what lines they are listing as bad!

Thanks,

davinci
As requested, but included them all since they're spread out and separated:

03:27:19 Loading SandBox
03:27:19 Load your muskets...
03:27:19 03:27:19
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03:27:19 Loading Map (Alpine)
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08:00:00 Loading Experience Levels
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08:00:00 ----------------loading: GFX_USA_Inf_11-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_11-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_11-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_11-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_11-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_11-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_11-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_11-8_Death_1_s
08:00:00 ----------------loading: GFX_USA_Inf_11-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_11-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_11-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_11-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_11-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_11-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_09-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_09-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_09-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_09-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_09-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_09-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_09-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
08:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
08:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
08:00:00 ----------------loading: GFX_US_National_Regt
08:00:00 ----------------loading: GFX_US_NY_Regt
08:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
08:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
08:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
08:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
08:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
08:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
08:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
08:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
08:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
08:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
08:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
08:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
08:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
08:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
08:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
08:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
08:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
08:00:00 ----------------loading: GFX_USA_Inf_12-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_12-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_12-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_12-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_12-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_12-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_12-8_Death_1_s
08:00:00 ----------------loading: GFX_USA_Inf_12-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_12-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_12-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_12-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_12-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_12-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_12-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_12-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_02-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2
08:00:00 ----------------loading: GFX_USA_Inf_02-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_02-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_02-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_02-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_02-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_02-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_02-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_02-8_Death_2_s
08:00:00 ----------------loading: GFX_USA_Inf_13-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_13-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_13-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_13-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_13-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_13-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_13-8_Death_1_s
08:00:00 ----------------loading: GFX_USA_Inf_13-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_13-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_13-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_13-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_13-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_13-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_13-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_13-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_s
08:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk_t
08:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand_t
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire_t
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Load_t
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready_t
08:00:00 ----------------loading: GFX_USA_Inf_05-4_Run_t
08:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge_t
08:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee_t
08:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone_t
08:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2_t
08:00:00 ----------------loading: GFX_USA_Inf_05-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_05-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Fire
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Load
08:00:00 ----------------loading: GFX_USA_Inf_05-3_Ready
08:00:00 ----------------loading: GFX_USA_Inf_05-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_05-5_Charge
08:00:00 ----------------loading: GFX_USA_Inf_05-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_05-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_05-8_Death_2
08:00:00 ----------------loading: GFX_US_Eagle_Regt
08:00:00 ----------------loading: GFX_US_DF62_1Div_2Brig
08:00:00 ----------------loading: GFX_USA_Inf_09-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_09-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_09-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_09-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_09-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_09-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_09-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_09-8_Death_1_s
08:00:00 ----------------loading: GFX_US_IN_Regt
08:00:00 ----------------loading: GFX_US_Penn_75th_Regt
08:00:00 ----------------loading: GFX_US_PA_Regt
08:00:00 ----------------loading: GFX_US_DF62_1Div_3Brig
08:00:00 ----------------loading: GFX_US_DF62_4Div_3Brig
08:00:00 ----------------loading: GFX_USA_Inf_10-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_10-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_10-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_10-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_10-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_10-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_10-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_10-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_10-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_10-8_Death_1_s
08:00:00 ----------------loading: GFX_USA_Inf_10-1_Walk
08:00:00 ----------------loading: GFX_USA_Inf_10-2_Stand
08:00:00 ----------------loading: GFX_USA_Inf_10-4_Run
08:00:00 ----------------loading: GFX_USA_Inf_10-6_Melee
08:00:00 ----------------loading: GFX_USA_Inf_10-7_Prone
08:00:00 ----------------loading: GFX_USA_Inf_10-8_Death_1
08:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_t
08:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_t
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_t
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_t
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_t
08:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_t
08:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_t
08:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_t
08:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_t
08:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_t
08:00:00 ----------------loading: GFX_USA_Inf_03-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Inf_03-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Fire_s
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Load_s
08:00:00 ----------------loading: GFX_USA_Inf_03-3_Ready_s
08:00:00 ----------------loading: GFX_USA_Inf_03-4_Run_s
08:00:00 ----------------loading: GFX_USA_Inf_03-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Inf_03-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Inf_03-7_Prone_s
08:00:00 ----------------loading: GFX_USA_Inf_03-8_Death_3_s
08:00:00 ----------------loading: GFX_US_Wisconsin_Regt
08:00:00 ----------------loading: GFX_US_DF62_1Div_Art
08:00:00 ----------------loading: GFX_US_Art_Res_1BR
08:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
08:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
08:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
08:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
08:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
08:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
08:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
08:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
08:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
08:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
08:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
08:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
08:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
08:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
08:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
08:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun
08:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun
08:00:00 ----------------loading: GFX_USA_Art_01-3_Load_Gun
08:00:00 ----------------loading: GFX_USA_Art_01-3_Ready_Gun
08:00:00 ----------------loading: GFX_USA_Art_01-3_Fire_Gun
08:00:00 ----------------loading: GFX_US_Artillery
08:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
08:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
08:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
08:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
08:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
08:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
08:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
08:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
08:00:00 ----------------loading: GFX_TRANS_Mules_Walk
08:00:00 ----------------loading: GFX_TRANS_Mules_Stand
08:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
08:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
08:00:00 ----------------loading: GFX_US_DF62_1Div_AmmoWagon
08:00:00 ----------------loading: GFX_US_DF62_2Division
08:00:00 ----------------loading: GFX_US_DF62_2Div_1Brig
08:00:00 ----------------loading: GFX_US_DF62_2Div_2Brig
08:00:00 ----------------loading: GFX_US_DF62_2Div_3Brig
08:00:00 ----------------loading: GFX_US_MA_Regt
08:00:00 ----------------loading: GFX_US_DF62_2Div_Art
08:00:00 ----------------loading: GFX_US_DF62_2Div_AmmoWagon
08:00:00 ----------------loading: GFX_US_DF62_3Division
08:00:00 ----------------loading: GFX_US_DF62_3Div_1Brig
08:00:00 ----------------loading: GFX_US_DF62_3Div_2Brig
08:00:00 ----------------loading: GFX_US_DF62_3Div_3Brig
08:00:00 ----------------loading: GFX_US_DF62_3Div_Art
08:00:00 ----------------loading: GFX_US_DF62_3Div_AmmoWagon
08:00:00 ----------------loading: GFX_US_NH_Regt
08:00:00 ----------------loading: GFX_US_DE_Regt
08:00:00 ----------------loading: GFX_US_Minnesota_Regt
08:00:00 ----------------loading: GFX_US_MI_Regt
08:00:00 ----------------loading: GFX_US_Ohio_Regt
08:00:00 ----------------loading: GFX_US_West_Virginia_Regt
08:00:00 ----------------loading: GFX_US_CT_Regt
08:00:00 ----------------loading: GFX_US_MD_Regt
08:00:00 ----------------loading: GFX_US_ME_Regt
08:00:00 ----------------loading: GFX_US_NJ_Regt
08:00:00 ----------------loading: GFX_US_VT_Regt
08:00:00 ----------------loading: GFX_US_NewYork_Regt
08:00:00 ----------------loading: GFX_US_RI_Regt
08:00:00 ----------------loading: GFX_US_Irish_Regt
08:00:00 ----------------loading: GFX_US_DF62_4Division
08:00:00 ----------------loading: GFX_US_DF62_4Div_1Brig
08:00:00 ----------------loading: GFX_US_DF62_4Div_2Brig
08:00:00 ----------------loading: GFX_USA_Cav_02-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Cav_02-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_s
08:00:00 ----------------loading: GFX_USA_Cav_02-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Cav_02-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_2_s
08:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
08:00:00 ----------------loading: GFX_USA_Cav_02-4_Run_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_02-2_Kneel_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_02-3_Fire_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_02-3_Load_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_02-7_Death_Dismounted_s
08:00:00 ----------------loading: GFX_US_National_Cav
08:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk_s
08:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand_s
08:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_s
08:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge_s
08:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee_s
08:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1_s
08:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted_s
08:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted_s
08:00:00 ----------------loading: GFX_US_DF62_4Div_Art
08:00:00 ----------------loading: GFX_US_DF62_4Div_AmmoWagon
08:00:00 ----------------loading: GFX_US_Penn_Cav
08:00:00 Formation not found: DRIL_Lvl3_Inf_LineFight
08:00:00 Formation not found: USPR_CSA_Cav_02

These only occur when your mod is added.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
Davinci
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

08:00:00 Formation not found: DRIL_Lvl3_Inf_LineFight
08:00:00 Formation not found: USPR_CSA_Cav_02

These only occur when your mod is added.
I was sort of puzzled until I looked at those last two lines of your file.

I think that this is caused by the "DRIL_Lvl3_Inf_LineFight"

Here is the Default from the "Defines.ini" FIle
...............................................
;[SandBox]
MainFormation=DRIL_Lvl4_Inf_Line
SandboxMenPerArty=75
...............................................


This is from My "Defines.ini" File
...............................................
;[SandBox]
MainFormation=DRIL_Lvl3_Inf_LineFight

SandboxMenPerArty=75
...............................................

So, in the "unitglobal.csv" file that is included with the Mod that I did, [ Column Z] - is calling for this "Lvl3" formation, and Not finding it.

That is probably why I am "Not" receiving the same error's. I forgot that I changed this years ago to spread out the Battle-line formation to get around the defaults formation.

Thanks, I would not have realized this without your assistance.

davinci
Last edited by Davinci on Fri Mar 22, 2019 5:49 pm, edited 1 time in total.
The only true logic is that, there is no true logic!
Davinci
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

The "Logic" behind changing the default formation.

I never could archive a long enough battle-line, so I changed it to increase the length by spreading out the men to attack in different locations on the map.

Overall it works out fairly well with My style of playing, although it might not work out too well for others. I can play the game with extremely low FPS and it doesn't bother me.

I increased the size of the map that "MarkT" made to approximately 18 miles x 18 miles.

The icons represent an Open Play Battle of approximately 6 miles, while the crude blue arrows show where I have spotted the Union Army sort of probing those locations.

The default icons shows a [ ?] question mark when units come into view and fade away, I removed those question marks from the icons so that you either see the units or you don't.

Both Armies are fairly huge with the Confederates numbering approximately 100,000, and the Union numbering roughly 130,000.

After the battle neither army will suffer more than 15,000 casualties each considering that I have placed a defensive bonus on the entire battlefield. This brings down the number of casualties to a reasonable figure.

To really understand the size of the map you would have to take a ruler and hold it horizontal along the bottom of the map, and then hold that same ruler vertical. You will see that there is a large part of the map that is in the game, but doesn't show up on the screen map.

So, in "Theory" changing that formation works to increase the battle-line, but it's really only a theory .

It's just My view of what I perceive to be battles during the Civil War, a very long slow unfolding event.
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

@roy64 - OK, I think that the issues that "Reb" pointed out are fixed.

This One is Called "Staff3"

Delete the other one!

Post back any problems, The example OOB is called "OOB_SB_Antietam_Staff"

Any OOB that is used must have a ( 8 ) without the parenthesis in the Head-Count or [ Column S] of the OOB.

If this one doesn't work the next one will be called Staff4 - and continued until I figure this out!

EDIT : Staff4 - Fixed the Commanders speed to that of the default game!
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Re: Any mod which alters amount of staffers with generals?

Post by roy64 »

This ones much better. :silly:

Image
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Davinci
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

This ones much better. :silly:
My Bad!

I still forgot to change the speed back to the default values. So I replaced the Staff3 with Staff4 above.

davinci
Last edited by Davinci on Tue Mar 26, 2019 7:03 am, edited 1 time in total.
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Re: Any mod which alters amount of staffers with generals?

Post by Martin James »

Many thanks Davinci. This is a really nice little mod. I'm planning to implement the approach for all the GB mods I play.

Martin (J)
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

Many thanks Davinci. This is a really nice little mod. I'm planning to implement the approach for all the GB mods I play.
Martin James - Hey, how have you been doing!

Hey, "Reb" mentioned that it might be good as a scout, but the formation is really not designed for that.

But, the more that I think about it, it might be possible to have a scout in that formation to move out about 100 - 200 yds.

But, it's only a "Theory" at this time, but I think that I can manipulate the files to achieve that!

Still Thinking about how it could work!

Good to hear from You!

davinci
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Re: Any mod which alters amount of staffers with generals?

Post by Martin James »

Hi Davinci. Doing good thanks. We've had some family health problems, which has taken me away from modding for a long while. But things are much better now, so I'm tentatively getting back into it with Crikey and Pom.

I do really like the scouting idea. MTG has implemented this with Waterloo, and it adds a great deal to the game. But we have access to more of the files in that game than we do in GB.

What I've done in the past is to create small scouting units, with a skirmish formation and no flags, to represent patrols. If you make them a single-unit brigade, they will report just like any other commander in SP. Unfortunately they don't do that in MP though.

It sounds like you're thinking of a different approach. If you can do something, that would be excellent.

Martin (J)
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Re: Any mod which alters amount of staffers with generals?

Post by Davinci »

Hi Davinci. Doing good thanks. We've had some family health problems, which has taken me away from modding for a long while. But things are much better now, so I'm tentatively getting back into it with Crikey and Pom.
Yes, sometimes Life is Harsh, but we just have to keep on moving forward!
I do really like the scouting idea. MTG has implemented this with Waterloo, and it adds a great deal to the game. But we have access to more of the files in that game than we do in GB.
Yes, he was always a better Modder than Myself, good to hear that you Guys are still playing the game.
What I've done in the past is to create small scouting units, with a skirmish formation and no flags, to represent patrols. If you make them a single-unit brigade, they will report just like any other commander in SP. Unfortunately they don't do that in MP though.
Good Idea, i will probably get that game during the next "Steam Sale".
It sounds like you're thinking of a different approach. If you can do something, that would be excellent.
Correct, I was thinking along the lines of something different, probably won't work, but that has never stopped me from trying something new.
Mod away old friend, this forum needs more Modders.

davinci
The only true logic is that, there is no true logic!
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