Is used in attack\defence scenarios; it gives to the defender the amount of points given by the objective to the attacker, so if the attacker doesn't conquest the objective it going to lost because the defender will have more points at the end of scenario.
Thanks. Cool.
So it could be used to force a player to actually take the main objectives, and not just collect enough points by sitting on the easiest one to take?
A good feature that a scenario can actually have negative points if too passive.
Last edited by 52ndOx on Thu Jul 25, 2019 8:39 pm, edited 1 time in total.