Script command addpoints:

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52ndOx
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Script command addpoints:

Post by 52ndOx »

Me again ;)

Some scenarios (eg sandbox) use a timed event command addpoints:value

I see no mention of it in the SDK documentation, or in commands.csv

What is its use? I don't understand why an AI commander's grade would be important.
Last edited by 52ndOx on Thu Jul 25, 2019 5:33 pm, edited 1 time in total.
mitra76
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Re: Script command addpoints:

Post by mitra76 »

Is used in attack\defence scenarios; it gives to the defender the amount of points given by the objective to the attacker, so if the attacker doesn't conquest the objective it going to lost because the defender will have more points at the end of scenario.
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52ndOx
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Re: Script command addpoints:

Post by 52ndOx »

Thanks. Cool.
So it could be used to force a player to actually take the main objectives, and not just collect enough points by sitting on the easiest one to take?
A good feature that a scenario can actually have negative points if too passive.
Last edited by 52ndOx on Thu Jul 25, 2019 8:39 pm, edited 1 time in total.
mitra76
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Re: Script command addpoints:

Post by mitra76 »

In attack\defense yes because the defender has not points from the objectives
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52ndOx
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Re: Script command addpoints:

Post by 52ndOx »

Ah. So it's sandbox only and not useful in user scenario. :pinch:
mitra76
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Re: Script command addpoints:

Post by mitra76 »

Can be used anywhere, but make no sense in contexts where the objectives are valid for both the side
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52ndOx
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Re: Script command addpoints:

Post by 52ndOx »

Got it, thanks. :)

I saw another post about "negative objectives" and am starting to understand some possibilities.
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