You're not dumb my friend. I've been playing this game for 4 years and even I know very little about what goes on "under the hood".Thanks Rob, you understood me better, but even so not completely.I think what he's confused about Reb is that if the stock scenarios and their user scenario counterparts are identical in all but name, then why wouldn't the grog toolbar work with the stock scenarios the same as it does with it's user scenario counterparts.
He's not taking into account all the changes the grog toolbar makes to the game itself, and just looking for differences between the two versions of the scenarios themselves.
It's not that the scenarios are different. It's the grog toolbar,(or any mod for that matter)that changes things. The grog toolbar has different formations, different appearances of different formations and a host of other things that conflict with the base game. You can crash the stock scenarios on purpose with the grog toolbar just by doing something that you know isn't in the base game.
As usual, I am just trying to understand how the game works.
I know the Grog is a mod, and it changes the way the game works by including modified files that have higher priority than the default ones, like any other mod.
But a scenario consists of just 5 files (one ini, 2 csv and 2 txt).
If those 5 files are identical in the mods scenarios to the ones accessed in the stock game, then it goes against all logic that one crashes and not the other!
And if they are not identical then I would like to know what the differences are, so I can be sure that any scenarios I build will not crash when Grog mod is active!
That was the question, and I feel that it is not answered. Sorry if I am dumb.
I've found in many cases it's not actually necessary to know how it all works, just that it works. Reb is basically saying your scenario will work fine with the grog toolbar so long as it ends up in a scenario folder that appears in the user scenarios.
I might not know what the real difference is between the Waterloo battles tab and the user scenarios tab. Hell, Reb might not even know. But for years now, it's been enough for us to know that there is a difference. One works with mods, the other doesn't. Maybe it doesnt need to be any more complicated than that.
Mitra could probably tell us what's what from a programming perspective. But it would all be Greek to me.