Re: Building a map, start of a project, help will be needed
- RebBugler
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Re: Building a map, start of a project, help will be needed
I say blow off the attempts to stop routed or retreating troops from entering bodies of water, SOW map designers have been trying to solve this for years to no avail. Instead, I suggest figuring out how to get troops around bodies of water without the units splitting up, and thus being vulnerable along that path until the unit reunites at the destination point on the other side of the obstacle. IOW, units must be able to defend themselves, halt and engage, as they path around an obstacle.
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Re: Building a map, start of a project, help will be needed
Just to reassure, I'm not losing focus on the main problem, Reb. B)
I'm rambling a little bit around it to get a better picture of the whole pathing system.
That's the best/only way to proceed I know without accessing the source code.
Crossing occurences of unknown methods and data in the program flow, sometime I could make some sense out of them...
But I can give absolutely no guarantee about that, sadly.
In the meanwhile, I realized why the grayscale 25 repathing is (often) not triggered after a unit retreats.
You might find a sort of dead / residual waypoint in the queue once the unit reforms.
I have not investigated its nature yet.
But condition B ) won't be fulfilled under such circumstances.
Maybe executing an eComClearPath immediatly after it gets controllable again, could do the trick?
Ciao.
I'm rambling a little bit around it to get a better picture of the whole pathing system.
That's the best/only way to proceed I know without accessing the source code.
Crossing occurences of unknown methods and data in the program flow, sometime I could make some sense out of them...
But I can give absolutely no guarantee about that, sadly.
In the meanwhile, I realized why the grayscale 25 repathing is (often) not triggered after a unit retreats.
You might find a sort of dead / residual waypoint in the queue once the unit reforms.
I have not investigated its nature yet.
But condition B ) won't be fulfilled under such circumstances.
Maybe executing an eComClearPath immediatly after it gets controllable again, could do the trick?
Ciao.

Last edited by r59 on Sun Sep 15, 2019 5:31 pm, edited 1 time in total.
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Re: Building a map, start of a project, help will be needed
We found that the QB pond caused MP games to crash so in the end we just removed it. It's now an empty crater.
HITS & Couriers - a different and realistic way to play SoW MP.
Re: Building a map, start of a project, help will be needed
What happened to the forum here?
Hopefully it doesn't disappear. Too much good information and karma to be lost.
Hopefully it doesn't disappear. Too much good information and karma to be lost.
- RebBugler
- Reactions:
- Posts: 4252
- Joined: Sun Aug 03, 2008 12:51 am
- Location: Ouachita Mountains, Arkansas
Re: Building a map, start of a project, help will be needed
The site crashed due to a forced update by Joomla, upon which the website is based.What happened to the forum here?
Hopefully it doesn't disappear. Too much good information and karma to be lost.
Fortunately, Norb was able to retrieve most of it's content and move it to a this updated version. Still a WIP, but mostly functional.
Yeah, the loss of info and good karma would have been devastating for SOW fans...three cheers for Norb!!!
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