'True Ground SR1' - Scenarios & OOBs
- RebBugler
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'True Ground SR1' - Scenarios & OOBs
Damage Control...
Just posted a new download for update 3.8. I was messing around with 'portraits', trying to make the SR1 versions independent, to no avail. When I aborted that attempt I forgot to rename the two 'graphics/toolbar' versions. That screwed up all the regimental level portraits.
Anyway, fixed with this new download. Game still runs fine without this fix, just messed up portraits. New update coming in a few days with a new scenario, so if folks just want to wait for that download with everything fixed, that's another option.
Just posted a new download for update 3.8. I was messing around with 'portraits', trying to make the SR1 versions independent, to no avail. When I aborted that attempt I forgot to rename the two 'graphics/toolbar' versions. That screwed up all the regimental level portraits.
Anyway, fixed with this new download. Game still runs fine without this fix, just messed up portraits. New update coming in a few days with a new scenario, so if folks just want to wait for that download with everything fixed, that's another option.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
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'True Ground SR1' - Scenarios & OOBs
GB2-34btn_July2-Cemetery Hill East - Brickyard Lane (U-Div)
Length of Play: 1 Hour
Command: Brig General Adelbert Ames, commanding the 1st Division, XI Corps
Date: July 2, 1863
Location: South of Gettysburg, Pennsylvania
Situation: It's dusk, and after recovering and resting from our intense fight yesterday, we're now in a much better defensive position along Cemetery Hill. We've just received reports of Rebels forming attack lines to our north, and as the sun has already set, it appears that if they attack, we will be fighting those devils by twilight.
Mission: Hold the three objectives.
Objectives: Objectives award an average of 78 points per minute (9 to 13 points per each 10 second interval), for a maximum possible total of 4,608 points by End Game.
Visibility: As nightfall approaches, visibility will decrease at approximately 7 to 5 to 3 minute intervals, down to 30 yards the last three minutes.
Forces Involved:
USA - Ames's Division: 1,661 troops (Total forces defending: 7,517 troops, 68 guns)
CSA - Early's Division: 2,354 troops
__________________________________________________________________________________
Although based on the historic fight along the Brickyard Lane, this scenario's major victory bar demands a much better outcome by the player. As historically, if the Rebels break your line and get to your support artillery at one of the objectives, your major victory effort is hampered. Every point you lose by objective points will have to be made up with engagement points, and earning engagement points won't be easy. Besides being outnumbered, your troops are relatively green as compared to the veteran Rebel troops. Your support artillery will help thin the Rebels out, but it will be the player's successful tactics that eventually win the day, or more accurately, the night.
As mentioned, it's imperative that you keep your objectives churning out points. It's advised that you move and keep your top three commanders assigned to an objective. The 'friendly' batteries at each objective will serve as the number of troops you need for activation, but be careful that the battery officer doesn't pick up activation of an objective. The player won't be awarded objective points gained by a 'friendly' officer. If you keep your three commanders (Ames, Harris, and von Gilsa) within each objective radius, then 'friendly' officers can't steal your points.
I had to tone down the Union artillery. With all 68 guns blasting away the Rebels were all routed within a half hour; not making for a very competitive scenario. So, all but five batteries (20 guns) that are closest to the objectives are muted with the 'Aartyfirehold' command. They will only fire if the enemy gets within 150 yards of them. Still, those fully active five batteries will do a thorough job of eliminating the Rebel threat by the end of the scenario, along with the player's battle skills.
Seventeen minutes in, the Rebels are within a minute of musket fire. This rather long delay with the attack gives the player plenty of time to set up their defense. This screenshot was taken from the same battle as the following MV screenshot (2nd attachment). Tough Major Victory, preceded by many failures
Length of Play: 1 Hour
Command: Brig General Adelbert Ames, commanding the 1st Division, XI Corps
Date: July 2, 1863
Location: South of Gettysburg, Pennsylvania
Situation: It's dusk, and after recovering and resting from our intense fight yesterday, we're now in a much better defensive position along Cemetery Hill. We've just received reports of Rebels forming attack lines to our north, and as the sun has already set, it appears that if they attack, we will be fighting those devils by twilight.
Mission: Hold the three objectives.
Objectives: Objectives award an average of 78 points per minute (9 to 13 points per each 10 second interval), for a maximum possible total of 4,608 points by End Game.
Visibility: As nightfall approaches, visibility will decrease at approximately 7 to 5 to 3 minute intervals, down to 30 yards the last three minutes.
Forces Involved:
USA - Ames's Division: 1,661 troops (Total forces defending: 7,517 troops, 68 guns)
CSA - Early's Division: 2,354 troops
__________________________________________________________________________________
Although based on the historic fight along the Brickyard Lane, this scenario's major victory bar demands a much better outcome by the player. As historically, if the Rebels break your line and get to your support artillery at one of the objectives, your major victory effort is hampered. Every point you lose by objective points will have to be made up with engagement points, and earning engagement points won't be easy. Besides being outnumbered, your troops are relatively green as compared to the veteran Rebel troops. Your support artillery will help thin the Rebels out, but it will be the player's successful tactics that eventually win the day, or more accurately, the night.
As mentioned, it's imperative that you keep your objectives churning out points. It's advised that you move and keep your top three commanders assigned to an objective. The 'friendly' batteries at each objective will serve as the number of troops you need for activation, but be careful that the battery officer doesn't pick up activation of an objective. The player won't be awarded objective points gained by a 'friendly' officer. If you keep your three commanders (Ames, Harris, and von Gilsa) within each objective radius, then 'friendly' officers can't steal your points.
I had to tone down the Union artillery. With all 68 guns blasting away the Rebels were all routed within a half hour; not making for a very competitive scenario. So, all but five batteries (20 guns) that are closest to the objectives are muted with the 'Aartyfirehold' command. They will only fire if the enemy gets within 150 yards of them. Still, those fully active five batteries will do a thorough job of eliminating the Rebel threat by the end of the scenario, along with the player's battle skills.
Seventeen minutes in, the Rebels are within a minute of musket fire. This rather long delay with the attack gives the player plenty of time to set up their defense. This screenshot was taken from the same battle as the following MV screenshot (2nd attachment). Tough Major Victory, preceded by many failures
Last edited by RebBugler on Sat Apr 17, 2021 8:06 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
'True Ground SR1' - Scenarios & OOBs
I think I'll settle for this after 3 hours and a few crashouts! 
Great entertainment!

Great entertainment!
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- RebBugler
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'True Ground SR1' - Scenarios & OOBs
Jolly,
Alright, the first post of the new series. Glad you enjoyed it, but too bad about the crashes. Don't plan on any more three hour epics, they're a pain to plan, script and especially, to test.
Late in responding because my internet went down last Friday, big storm wiped it out. Got it back a few hours ago, so, a week without the internet, literally drove me nuts. In rural Arkansas slow tech support is normal, but this went well beyond the norm. Anyway, got two scenarios about ready to post, coming real soon...Good ole one hour ones, and less performance demanding. Hopefully lessoning those nagging crashes of yours.
Thanks for the post,
RB
Alright, the first post of the new series. Glad you enjoyed it, but too bad about the crashes. Don't plan on any more three hour epics, they're a pain to plan, script and especially, to test.
Late in responding because my internet went down last Friday, big storm wiped it out. Got it back a few hours ago, so, a week without the internet, literally drove me nuts. In rural Arkansas slow tech support is normal, but this went well beyond the norm. Anyway, got two scenarios about ready to post, coming real soon...Good ole one hour ones, and less performance demanding. Hopefully lessoning those nagging crashes of yours.
Thanks for the post,
RB
Last edited by RebBugler on Sat Apr 17, 2021 1:13 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
'True Ground SR1' - Scenarios & OOBs
Thanks Reb - yep, I've had that too a while ago now, Out for a week after a tree blew over, and I'd just started a new job working for a new dev company.!
Good to see you back.
As for the crashes. I've been playing the 2nd scenario (Union) for 2 hours without any crashes at all, not a single one,
Anyway, looking forward to some 'shorter' encounters - I do like them.
David(jolly
Good to see you back.
As for the crashes. I've been playing the 2nd scenario (Union) for 2 hours without any crashes at all, not a single one,
Anyway, looking forward to some 'shorter' encounters - I do like them.
David(jolly
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'True Ground SR1' - Scenarios & OOBs
GB2-35btn_July2-Cemetery Hill, Rodes Joins the Fray (C-Div)
Length of Play: 1 Hour
Command: Major General Robert E. Rodes, commanding the 2nd Division, Ewell's Corps
Date: July 2, 1863
Location: South of Gettysburg, Pennsylvania
Ahistorical Situation (What If): What if Rodes Division along with Gordon's Brigade join Early's historical attack of Cemetery Hill.
Situation: The sun has set. After hearing the sounds of battle slowly creep our way from the south, we've now received orders to move forward. Once we form our assault lines, we are to attack the hill to our front, where scores of deadly, aligned Union cannon can still be seen in the dimming light. Especially those guns unlimbered along the crest of the hill, silhouetted ominously across the dusky sky. The hill is forebodingly named, Cemetery Hill.
Mission: Capture the three objectives and silence the enemy guns. Once done, defend the objectives as a Union counter-offensive is imminent.
Objectives: Each objective awards 72 points per minute (12 points per each 10 second interval)
Visibility: As nightfall approaches, visibility will decrease at approximately 4 to 3 minute intervals, down to 30 yards the last three minutes.
Forces Involved:
CSA - 8,887 troops (Rodes Division - 5,260 Troops, 16 Guns)
USA - 7,517 troops, 68 guns
_________________________________________________________________________________
This 'What If' scenario represents a situation in which Rodes Division, after forming their assault lines, did indeed attack Cemetery Hill along with Early's Division. Additionally, instead of remaining in reserve, Gordon's Brigade will also be called up to participate in Early's attack.
Even though General Lee's en echelon attack stalled, the capture of Cemetery Hill would have probably been a key factor in winning day two for the Confederacy. Then, day three of the battle at Gettysburg would have been completely different strategically, with the Rebels holding and defending the high ground, and without the necessity of the 'Pickett's Charge' disaster for the Confederacy.
Historically, upon forming assault lines Rodes failed to attack, contrary to General Lee's orders. Also, Gordon's Brigade was summoned by General Early once Early's attack stalled. General Gordon also failed to respond to his superior's orders.
Fun scenario, especially if you're a Rebel. Can't get much closer to missing a MV than this, but mission accomplished, after three previous 'below the MV bar' plays.
Length of Play: 1 Hour
Command: Major General Robert E. Rodes, commanding the 2nd Division, Ewell's Corps
Date: July 2, 1863
Location: South of Gettysburg, Pennsylvania
Ahistorical Situation (What If): What if Rodes Division along with Gordon's Brigade join Early's historical attack of Cemetery Hill.
Situation: The sun has set. After hearing the sounds of battle slowly creep our way from the south, we've now received orders to move forward. Once we form our assault lines, we are to attack the hill to our front, where scores of deadly, aligned Union cannon can still be seen in the dimming light. Especially those guns unlimbered along the crest of the hill, silhouetted ominously across the dusky sky. The hill is forebodingly named, Cemetery Hill.
Mission: Capture the three objectives and silence the enemy guns. Once done, defend the objectives as a Union counter-offensive is imminent.
Objectives: Each objective awards 72 points per minute (12 points per each 10 second interval)
Visibility: As nightfall approaches, visibility will decrease at approximately 4 to 3 minute intervals, down to 30 yards the last three minutes.
Forces Involved:
CSA - 8,887 troops (Rodes Division - 5,260 Troops, 16 Guns)
USA - 7,517 troops, 68 guns
_________________________________________________________________________________
This 'What If' scenario represents a situation in which Rodes Division, after forming their assault lines, did indeed attack Cemetery Hill along with Early's Division. Additionally, instead of remaining in reserve, Gordon's Brigade will also be called up to participate in Early's attack.
Even though General Lee's en echelon attack stalled, the capture of Cemetery Hill would have probably been a key factor in winning day two for the Confederacy. Then, day three of the battle at Gettysburg would have been completely different strategically, with the Rebels holding and defending the high ground, and without the necessity of the 'Pickett's Charge' disaster for the Confederacy.
Historically, upon forming assault lines Rodes failed to attack, contrary to General Lee's orders. Also, Gordon's Brigade was summoned by General Early once Early's attack stalled. General Gordon also failed to respond to his superior's orders.
Fun scenario, especially if you're a Rebel. Can't get much closer to missing a MV than this, but mission accomplished, after three previous 'below the MV bar' plays.
Last edited by RebBugler on Sun Apr 18, 2021 8:18 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
- RebBugler
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'True Ground SR1' - Scenarios & OOBs
Final Edit: Nevermind, found the issue - FIXED
Little help please...
On the first post, where the scenarios are listed, I've found a bug with my links to a scenario INFO page:
- GB2-34btn_July2-Cemetery Hill East - Brickyard Lane (U-Div) INFO
For some reason the link works only when I'm logged-out, taking me to that scenario page. However, when I'm logged-in, the link takes me to the top of the next page.
Would someone please check this link by clicking INFO at the end of the scenario's name, testing it while logged-in, and then when logged-out.
At the bottom of the page in the 'Previous Updates' listing, there's also a second link to the same scenario page:
Update version 4.0 (April 9, 2021) - Scenario GB2-34btn added. Same issue, same procedure, click on 'Scenario GB2-34btn added'.
Thanks in advance for reporting results. Hopefully this is just on my end, but if it's affecting everyone I've gotta do damage control, and probably re-locate that post. It's at the bottom of page 6 right now, maybe that location at the bottom of a page is an issue for posts that are linked to it. I'm thinking the issue has something to do with the large blank area at the top of all this web site's pages.
RB
Edit: What the heck is going on? After several hours off and testing again, I get the opposite responses. Now, the link works only when I'm logged-in, taking me to that scenario page. And, when I'm logged-out, the link takes me to the top of the next page.
Might be my mind glitching on me, regardless, please report anything amiss.
Little help please...
On the first post, where the scenarios are listed, I've found a bug with my links to a scenario INFO page:
- GB2-34btn_July2-Cemetery Hill East - Brickyard Lane (U-Div) INFO
For some reason the link works only when I'm logged-out, taking me to that scenario page. However, when I'm logged-in, the link takes me to the top of the next page.
Would someone please check this link by clicking INFO at the end of the scenario's name, testing it while logged-in, and then when logged-out.
At the bottom of the page in the 'Previous Updates' listing, there's also a second link to the same scenario page:
Update version 4.0 (April 9, 2021) - Scenario GB2-34btn added. Same issue, same procedure, click on 'Scenario GB2-34btn added'.
Thanks in advance for reporting results. Hopefully this is just on my end, but if it's affecting everyone I've gotta do damage control, and probably re-locate that post. It's at the bottom of page 6 right now, maybe that location at the bottom of a page is an issue for posts that are linked to it. I'm thinking the issue has something to do with the large blank area at the top of all this web site's pages.
RB
Edit: What the heck is going on? After several hours off and testing again, I get the opposite responses. Now, the link works only when I'm logged-in, taking me to that scenario page. And, when I'm logged-out, the link takes me to the top of the next page.
Might be my mind glitching on me, regardless, please report anything amiss.
Last edited by RebBugler on Mon Apr 19, 2021 11:43 pm, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
'True Ground SR1' - Scenarios & OOBs
Seems to work ok for me Reb - the link works logged in or out.
'True Ground SR1' - Scenarios & OOBs
I've noticed that I have to go through a spam check now, If I want to post or reply to a thread.
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'True Ground SR1' - Scenarios & OOBs
Yeah, got it fixed about 10 minutes before this message. Edited that post about the issue's fix, sorry you missed that. Regardless, ThanksSeems to work ok for me Reb - the link works logged in or out.
Last edited by RebBugler on Tue Apr 20, 2021 2:12 am, edited 1 time in total.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...