GB vs. WL

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r59
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Re: GB vs. WL

Post by r59 »

In my opinion a wise idea, not too difficult to implement, forward-looking and modding-friendly for maps would be to drop the .lvl file format altogether and replace it with .gltf + "extras" fields to preserve the app-specific bits of data the PR engine actually needs to draw terrains.

Considering the poor state of the Landscape Studio, if I were in your shoes Norb, I wouldn't spend a single minute of my time trying to make it properly work.
Just move on to Blender or any other stable and well-tested tool to arrange the scene graph transformations, camera stuff, etc.
We can create a dummy terrain node attaching all the required configuration data, heightmap, splatmap textures (in Blender you can also do texture painting), etc.
You can have texture and mesh data embedded or pointing to external references indifferently.

Then we should import from gltf into the existing PR engine structures. The data must resemble the old one, so it shouldn't be too tricky to achieve this.
TinyglTF is a good header-only glTF loader lib and could probably help here.

Finally we'd need to make some python-like tools (or just reuse the PR LoadLevel function) to convert en-masse the current maps/lvl chunks into the new format, saving the huge amount of hours, passion and care map makers put in to create and assemble them.

Sorry for not being of much help apart from popping up with these high-flown plans...
But they were really sticking in my mind since years and what happened here was such a surprise! :lol:
Any reborn Ney around offering to bring me back to the zoo in an iron cage? :D

Cheers.
seamount0
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Re: GB vs. WL

Post by seamount0 »

Biondo wrote: Wed Sep 07, 2022 8:30 am
What does WL do worse

A couple of minors things:

- it's missing the Move to this map point feature that we had in GB. Actually we lived without it for so many years but it would be good to have it back

- about the positioning of the units, as I said before WL is better but I feel that the arrow we had in GB was more visible than the green pointer we had in WL at least when you play in HITS. It's not a matter of color (green, yellow, whatever) but it's that the pointer is a 2D image drawn parallel to the ground. Probably having it tilted of 30 degrees it would help when you play from the ground and doesn't bother the player when the camera is high in the sky
I agree with the two points, the first one is very important in my opinion

I see many talk about MP but I still play Single Player very often, and as I do, I think many others do, so please do not forget SP for the future
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norb
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Re: GB vs. WL

Post by norb »

Don't worry about SP. I only play SP games myself so I'm certainly going to make sure it's supported.
anvil
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Re: GB vs. WL

Post by anvil »

Is there a place to get some help getting sowwl running? I bought the boxed game from slitherine just before the delisting and am having a resolution/mouse problem.

if I set full screen =0, no matter what i set the res in the ini file, i get a mouse cursor, but only the upper right 1/4 of the game screen

if I set full screen=1, no matter the res i set, I get the full game screen but no game cursor.l I see it, but it wont move. when I move my mouse, I can highlight different boxes such as options and click on them, but from the options screen, i can highlight some functions, but its too small to click on anything.

FWIW, I have no problem with TCSM.
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RebBugler
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Re: GB vs. WL

Post by RebBugler »

anvil wrote: Tue Sep 20, 2022 5:28 pm Is there a place to get some help getting sowwl running? I bought the boxed game from slitherine just before the delisting and am having a resolution/mouse problem.

if I set full screen =0, no matter what i set the res in the ini file, i get a mouse cursor, but only the upper right 1/4 of the game screen

if I set full screen=1, no matter the res i set, I get the full game screen but no game cursor.l I see it, but it wont move. when I move my mouse, I can highlight different boxes such as options and click on them, but from the options screen, i can highlight some functions, but its too small to click on anything.

FWIW, I have no problem with TCSM.
Try this, it fixed a similar problem:
[initialization]
full screen=1
screen res=0

For future WL tech issue questions, please use the Nuts and Bolts section.
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pag
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Re: GB vs. WL

Post by pag »

norb wrote: Wed Sep 14, 2022 12:05 pm Don't worry about SP. I only play SP games myself so I'm certainly going to make sure it's supported.
Happy to read this. :D I own both entire series of games : WL and GB. I haven’t played enough of WL to be able to properly compare to GB, but I do agree with comments already made .

I play GB 90% . I often hike the Amer. Civil War battlefields depicted in the games. I enjoy comparing maps, mods and scenarios. Hits mode the whole courier system and the Take Command”concept, and Sandbox are wonderful features in the games. I also found the SDK helpful.

With work and family , I generally only have time for hour or two of play, so the ability to save the game is especially important for me. MP does look amazing .
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