Couriers no working in Sandbox ?

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seamount0
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Posts: 24
Joined: Mon Feb 21, 2022 11:25 pm

Couriers no working in Sandbox ?

Post by seamount0 »

Hi all
Till now I usually played WL
But now I am "studying" the ACW so I am enjoyinf GB.
I have a question on GB; I use to play with HITS and couriers.
It works fine in GB (in the tutorial), but it seems to me that it does not work in Sandbox; I send the messages with Courier ("C" key); the courier goes to the recipient, but then nothing happen ... maybe you have a solution for that ?

What i do:
- select the recipient
- click on orders
- move my unit to xxx
- use roads (i do it for the 2 options, the normal one and the "regimental")
- change formation to xxxx

any help would be appreciated
pag
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Posts: 19
Joined: Wed Apr 28, 2021 10:43 pm
Location: Penn's Woods

Re: Couriers no working in Sandbox ?

Post by pag »

Nice to see a posting here. I don’t remember this problem in GB sandbox, Give me day or two and Ill test in my game.
…courier goes to the recipient
You probably know that couriers are often intercepted and message never reaches the recipient. No indiction is given other than the courier lying dead on the ground.
pag
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Posts: 19
Joined: Wed Apr 28, 2021 10:43 pm
Location: Penn's Woods

Re: Couriers no working in Sandbox ?

Post by pag »

After testing Sandbox game’s courier system worked fine for me.
———————————————
Testing details
I’m using Sow GB1.6100.(The entire CW series purchased through Matrix)

No mods for testing

For the Sandbox tests I used 2 maps: Kansas and Mac.
For OOB I selected: OOB_SB_Gettysburg_Day1
-I tested two command levels: Brigade (Meredith)and I-Corp (Doubleday) .
-Battle type: “Hunt them down”,
-Balanced Force was checked.
-Used HITS with map icons

When I played Meredith I was able to give orders through the courier system to each of my regiment commanders. I tested single and multiple commands through couriers system - all worked fine.

There was a problem with roads command : There are two commands which seem the same to me. “Use Roads” (worked ok ) “”Use roads for your unit “( did not work well for me)

When I played Doubleday I had no problem using the courier system to issue orders to subordinate Division commanders: Wadsworth, Robinson, Rowley and to the assigned Artillery brigade under Wainwright. I was able to use single courier dispatches with multiple commands to do complex Division moves ( map locations , positioning to a flank, facings, use roads, formations).

I did not test calvary courier commands here, but past sandbox experience indicated no problems.

-For this testing I avoided enemy contact, because subordinate Commanders start reacting. Commander Attributes seem to start to being important too, and influence how well they follow your directions. For example: Look at Rowley’s Attributes commanding on of the above Division's. I expect Rowley to be a potential problem . His experience is “Irregular” (ie not great following orders) with generally poor ratings and a “Audacious” style ( ie tends to charge) . Even after he receives an an order from me through the courier he may decide charge if he sees a chance. I could TC him and his units into robots, but the challenge for me is the unpredictable and trying to avoid this by guessing how he will react beforehand.
seamount0
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Re: Couriers no working in Sandbox ?

Post by seamount0 »

Thank You for your answer, so I think maybe one of the mods.
seamount0
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Re: Couriers no working in Sandbox ?

Post by seamount0 »

Hi, I really do not understand what's happening.
My installation is maybe 5 years old; in the past I am almost sure that with only these two mods, the "courier orders" ("C") of SOW worked fine:
- GB Stock Scenarios Mod Enabled
- Bugles & Flags XIX

Now it works fine with the first one ("GB Stock Scenarios Mod Enabled"), but if I activate the "Bugles & Flags XIX" too, then the couriers go to the officers that have to receive the orders, but when the officers receive the orders from the couriers, nothing happens ... so the "orders" are not executed ...
But I really want to play with couriers, in my opinion a must of this game.

It's true that in the past I added many mods to that folder, that I activated and de-activated many mods there ... but I am sure that I never touch the "game files", so if all other mods are de-activated everything should be fine.

The most incredible thing is that if I play it on another pc, my old&slow pc, there it woks !! So where is the problem in my new&fast pc ? what could be wrong in the SOW installation here on my new pc ? maybe there are "system" files that maybe corrupted ?
Is it possible that there is any "registry" or other file damaged relating to the game ?

One last question: does it work if I install again the game on the same pc but on a different directory ? In other words I still maintain the installation I already have and install a new SOW on a different directory, to check if the new installation can solve all my problems ?



Hereunder my log of the "not working couriers" pc; If anyone could help me please ...
Game Launched
18:06:51 Version:SOWGB
1.6100
18:06:55 Loading Defined Lists
18:06:55 Initializing
18:06:56 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
18:06:56 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
18:06:56 Ansi:16, TexH:16384, TexW:16384
18:06:56 SowGB Loaded
18:06:56 18:06:56
18:07:11 Mod: E:\ANDA-PROGS\Mods\GB Stock Scenarios Mod Enabled
18:07:11 Mod: E:\ANDA-PROGS\Mods\Bugles & Flags XIX
18:07:11 Loading GBurg Tutorial 4 - Infantry Combat - Division
18:07:11 Load your muskets...
18:07:11 18:07:11
18:07:11 Loading GBurg Tutorial 4 - Infantry Combat - Division
18:07:11 Loading Map (4_PPT)
11:00:00 Loading Defined Lists
11:00:00 Loading Graphics
11:00:00 ----------------loading: GFX_Obj_Minor
11:00:00 ----------------loading: GFX_Obj_UMinor
11:00:00 ----------------loading: GFX_Obj_CMinor
11:00:00 Loading Drills
11:00:00 Loading Experience Levels
11:00:00 Loading Personalities
11:00:00 Loading Tables
11:00:00 Loading Orders
11:00:00 Loading Battle Plans
11:00:00 Loading Ground Map
11:00:00 Building Map
11:00:00 Loading Explosions
11:00:00 ----------------loading: GFX_Smoke_1A
11:00:00 ----------------loading: GFX_Smoke_1B
11:00:00 ----------------loading: GFX_Smoke_1C
11:00:00 ----------------loading: GFX_Smoke_1D
11:00:00 ----------------loading: GFX_Smoke_2A
11:00:00 ----------------loading: GFX_Smoke_2B
11:00:00 ----------------loading: GFX_Smoke_2C
11:00:00 ----------------loading: GFX_Smoke_2D
11:00:00 ----------------loading: GFX_Smoke_3A
11:00:00 ----------------loading: GFX_Smoke_3B
11:00:00 ----------------loading: GFX_Smoke_3C
11:00:00 ----------------loading: GFX_Smoke_3D
11:00:00 Loading Artillery Ammo
11:00:00 ----------------loading: GFX_Burst_Solid
11:00:00 ----------------loading: GFX_Burst_Shell
11:00:00 ----------------loading: GFX_Burst_Shrapnel
11:00:00 ----------------loading: GFX_Burst_Canister
11:00:00 Loading Arsenal
11:00:00 Applying layout to map
11:00:00 Loading 2nd String
11:00:00 ----------------loading: GFX_Burst_Ground_1
11:00:00 ----------------loading: GFX_Burst_Ground_2
11:00:00 ----------------loading: GFX_Burst_Ground_3
11:00:00 ----------------loading: GFX_Burst_Ground_4
11:00:00 ----------------loading: GFX_Obj_Shadow
11:00:00 Building Armies
11:00:00 ----------------loading: GFX_USA_Cdr_01-1_Walk
11:00:00 ----------------loading: GFX_USA_Cdr_01-2_Stand
11:00:00 ----------------loading: GFX_USA_Cdr_01-3_Run
11:00:00 ----------------loading: GFX_USA_Cdr_01-4_Death
11:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
11:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
11:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
11:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
11:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
11:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
11:00:00 ----------------loading: GFX_US_National
11:00:00 ----------------loading: GFX_FlagFlair
11:00:00 ----------------loading: GFX_Wheel
11:00:00 ----------------loading: GFX_US_2C_HQ
11:00:00 ----------------loading: GFX_USA_Cdr_02-1_Walk
11:00:00 ----------------loading: GFX_USA_Cdr_02-2_Stand
11:00:00 ----------------loading: GFX_USA_Cdr_02-3_Run
11:00:00 ----------------loading: GFX_USA_Cdr_02-4_Death
11:00:00 ----------------loading: GFX_US_2C2D
11:00:00 ----------------loading: GFX_US_2C2D1B
11:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk_s
11:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand_s
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire_s
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Load_s
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready_s
11:00:00 ----------------loading: GFX_USA_Inf_04-4_Run_s
11:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge_s
11:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee_s
11:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone_s
11:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3_s
11:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk
11:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand
11:00:00 ----------------loading: GFX_USA_Inf_08-4_Run
11:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee
11:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone
11:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2
11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk_t
11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand_t
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire_t
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load_t
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready_t
11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run_t
11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge_t
11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee_t
11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone_t
11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1_t
11:00:00 ----------------loading: GFX_USA_Inf_04-1_Walk
11:00:00 ----------------loading: GFX_USA_Inf_04-2_Stand
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Fire
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Load
11:00:00 ----------------loading: GFX_USA_Inf_04-3_Ready
11:00:00 ----------------loading: GFX_USA_Inf_04-4_Run
11:00:00 ----------------loading: GFX_USA_Inf_04-5_Charge
11:00:00 ----------------loading: GFX_USA_Inf_04-6_Melee
11:00:00 ----------------loading: GFX_USA_Inf_04-7_Prone
11:00:00 ----------------loading: GFX_USA_Inf_04-8_Death_3
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Load
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready
11:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge
11:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
11:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
11:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
11:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
11:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
11:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
11:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
11:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-1_Walk
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-2_Stand
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-4_Run
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-5_Charge
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-6_Melee
11:00:00 ----------------loading: GFX_USA_Inf_Off_01-8_Death
11:00:00 ----------------loading: GFX_US_National_Regt
11:00:00 ----------------loading: GFX_US_ME_Regt
11:00:00 ----------------loading: GFX_USA_Inf_08-1_Walk_t
11:00:00 ----------------loading: GFX_USA_Inf_08-2_Stand_t
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Fire_t
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Load_t
11:00:00 ----------------loading: GFX_USA_Inf_08-3_Ready_t
11:00:00 ----------------loading: GFX_USA_Inf_08-4_Run_t
11:00:00 ----------------loading: GFX_USA_Inf_08-5_Charge_t
11:00:00 ----------------loading: GFX_USA_Inf_08-6_Melee_t
11:00:00 ----------------loading: GFX_USA_Inf_08-7_Prone_t
11:00:00 ----------------loading: GFX_USA_Inf_08-8_Death_2_t
11:00:00 ----------------loading: GFX_US_MA_Regt
11:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk
11:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready
11:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run
11:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge
11:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee
11:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone
11:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1
11:00:00 ----------------loading: GFX_US_Eagle_Regt
11:00:00 ----------------loading: GFX_US_NY_Regt
11:00:00 ----------------loading: GFX_US_2C2D2B
11:00:00 ----------------loading: GFX_US_PA_Regt
11:00:00 ----------------loading: GFX_US_2C2D3B
11:00:00 ----------------loading: GFX_US_MI_Regt
11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
11:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
11:00:00 ----------------loading: GFX_TRANS_Mules_Walk
11:00:00 ----------------loading: GFX_TRANS_Mules_Stand
11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
11:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
11:00:00 ----------------loading: GFX_US_National_Cav
11:00:00 ----------------loading: GFX_US_Eagle
11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
11:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
11:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
11:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
11:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
11:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
11:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
11:00:00 ----------------loading: GFX_USA_Art_02-1_Walk_Gun
11:00:00 ----------------loading: GFX_USA_Art_02-2_Stand_Gun
11:00:00 ----------------loading: GFX_USA_Art_02-3_Load_Gun
11:00:00 ----------------loading: GFX_USA_Art_02-3_Ready_Gun
11:00:00 ----------------loading: GFX_USA_Art_02-3_Fire_Gun
11:00:00 ----------------loading: GFX_USA_Art_02-4_Death_Gun
11:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
11:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
11:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
11:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
11:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
11:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
11:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
11:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
11:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
11:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
11:00:00 ----------------loading: GFX_CS_National
11:00:00 ----------------loading: GFX_CSA_Cdr_02-1_Walk
11:00:00 ----------------loading: GFX_CSA_Cdr_02-2_Stand
11:00:00 ----------------loading: GFX_CSA_Cdr_02-3_Run
11:00:00 ----------------loading: GFX_CSA_Cdr_02-4_Death
11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
11:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone_s
11:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2_s
11:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3_t
11:00:00 ----------------loading: GFX_CSA_Inf_06-1_Walk_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-2_Stand_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Fire_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Load_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-3_Ready_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-4_Run_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-5_Charge_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-6_Melee_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-7_Prone_s
11:00:00 ----------------loading: GFX_CSA_Inf_06-8_Death_1_s
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-1_Walk
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-2_Stand
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-4_Run
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-5_Charge
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-6_Melee
11:00:00 ----------------loading: GFX_CSA_Inf_Off_01-8_Death
11:00:00 ----------------loading: GFX_CS_National_Regt
11:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone_t
11:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1_t
11:00:00 ----------------loading: GFX_CSA_Inf_03-1_Walk
11:00:00 ----------------loading: GFX_CSA_Inf_03-2_Stand
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Fire
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Load
11:00:00 ----------------loading: GFX_CSA_Inf_03-3_Ready
11:00:00 ----------------loading: GFX_CSA_Inf_03-4_Run
11:00:00 ----------------loading: GFX_CSA_Inf_03-5_Charge
11:00:00 ----------------loading: GFX_CSA_Inf_03-6_Melee
11:00:00 ----------------loading: GFX_CSA_Inf_03-7_Prone
11:00:00 ----------------loading: GFX_CSA_Inf_03-8_Death_3
11:00:00 ----------------loading: GFX_CSA_Inf_02-1_Walk
11:00:00 ----------------loading: GFX_CSA_Inf_02-2_Stand
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Fire
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Load
11:00:00 ----------------loading: GFX_CSA_Inf_02-3_Ready
11:00:00 ----------------loading: GFX_CSA_Inf_02-4_Run
11:00:00 ----------------loading: GFX_CSA_Inf_02-5_Charge
11:00:00 ----------------loading: GFX_CSA_Inf_02-6_Melee
11:00:00 ----------------loading: GFX_CSA_Inf_02-7_Prone
11:00:00 ----------------loading: GFX_CSA_Inf_02-8_Death_2
11:00:00 ----------------loading: GFX_CS_National_Art
11:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
11:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
11:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
11:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
11:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
11:00:00 Loading GUI
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_LIEDOWN
11:00:00 ERROR - Can't load sound SFX_BU_RISEUP
11:00:00 ERROR - Can't load sound SFX_BU_ISKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_ICHARGE
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_DOUBLEQUICK
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_HALT
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_WHEELLEFT
11:00:00 ERROR - Can't load sound SFX_BU_WHEELRIGHT
11:00:00 ERROR - Can't load sound SFX_BU_CSKIRMISH
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CRETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_RESUPPLY
11:00:00 ERROR - Can't load sound SFX_BU_CHALT
11:00:00 ERROR - Can't load sound SFX_BU_CGALLOP
11:00:00 ERROR - Can't load sound SFX_BU_RETREAT
11:00:00 ----------------loading: GFX_Terrain
11:00:00 ----------------loading: GFX_Weather
11:00:00 ----------------loading: GFX_MP_Stars
11:00:00 ----------------loading: GFX_Compass
11:00:00 ----------------loading: GFX_Flags
11:00:00 ----------------loading: GFX_US_Portraits_LVL1
11:00:00 ----------------loading: GFX_BS_Buttons
11:00:00 ----------------loading: GFX_US_Portraits_LVL3
11:00:00 ----------------loading: GFX_US_Portraits_LVL4
11:00:00 ----------------loading: GFX_US_Portraits_LVL5
11:00:00 ----------------loading: GFX_Bars
11:00:00 ----------------loading: GFX_MS_Background
11:00:00 ----------------loading: GFX_MS_Buttons
11:00:00 ----------------loading: GFX_CS_Portraits_LVL1
11:00:00 ----------------loading: GFX_CS_Portraits_LVL3
11:00:00 ----------------loading: GFX_CS_Portraits_LVL4
11:00:00 ----------------loading: GFX_CS_Portraits_LVL5
11:00:00 ----------------loading: GFX_MS_WideBackground
11:00:00 ----------------loading: GFX_BS_PreAlertBar
11:00:00 ----------------loading: GFX_BS_AlertBar
11:00:00 ----------------loading: GFX_BS_ButtonCloak
11:00:00 ----------------loading: GFX_Ammo
11:00:00 ----------------loading: GFX_Status_Icons
11:00:00 ----------------loading: GFX_BS_3ButtonCloak
11:00:00 ----------------loading: GFX_BS_2ButtonCloak
11:00:00 ----------------loading: GFX_BS_Winded
11:00:00 ----------------loading: GFX_BS_Tired
11:00:00 ----------------loading: GFX_BS_Weary
11:00:00 ----------------loading: GFX_BS_Exhausted
11:00:00 ----------------loading: GFX_BS_CHARGING
11:00:00 ----------------loading: GFX_BS_MELEE
11:00:00 ----------------loading: GFX_BS_RETREATING
11:00:00 ----------------loading: GFX_BS_ROUTED
11:00:00 ----------------loading: GFX_BS_CAPTURED
11:00:00 ----------------loading: GFX_BS_RegBackground
11:00:00 ----------------loading: GFX_BS_Background
11:00:00 ----------------loading: GFX_MS_CorpsWideBackground
11:00:00 ----------------loading: GFX_CS_Portraits_LVL2
11:00:00 ----------------loading: GFX_US_Portraits_LVL2
11:00:00 ----------------loading: GFX_MS_ArtyBackground
11:00:00 ----------------loading: GFX_MS_Solid
11:00:00 ----------------loading: GFX_MS_Shell
11:00:00 ----------------loading: GFX_MS_Shrapnel
11:00:00 ----------------loading: GFX_MS_Canister
11:00:00 ----------------loading: GFX_MS_WagonBackground
11:00:00 ----------------loading: GFX_MS_ArtyAmmoBackground
11:00:00 ----------------loading: GFX_BS_FBackground
11:00:00 ----------------loading: GFX_Replay_Flags
11:00:00 ----------------loading: GFX_BS_Replay_Background
11:00:00 ----------------loading: GFX_BS_Replay_Buttons
11:00:00 ----------------loading: GFX_Surrender
11:00:00 Planting Fields
11:00:00 Creating Forests
11:00:00 ----------------loading: GFX_GBPoplar
11:00:00 ----------------loading: GFX_Smoke_1
11:00:00 ----------------loading: GFX_Tree_1
11:00:00 ----------------loading: GFX_Tree_2
11:00:00 ----------------loading: GFX_Tree_3
11:00:00 ----------------loading: GFX_Tree_4
11:00:00 ----------------loading: GFX_Tree_5
11:00:00 ----------------loading: GFX_Breastworks_3
11:00:00 ----------------loading: GFX_Tree_Bare_2
11:00:00 ----------------loading: GFX_Rock_2
11:00:00 ----------------loading: GFX_Tree_Bare_4
11:00:00 ----------------loading: GFX_Rock_3
11:00:00 ----------------loading: GFX_Tree_Bare_5
11:00:00 ----------------loading: GFX_Rock_1
11:00:00 ----------------loading: GFX_Tree_Bare_6
11:00:00 ----------------loading: GFX_Rock_5
11:00:00 Bringing out the dead
11:00:00 Buying Shrubbery
11:00:00 ----------------loading: GFX_Tree_A_6
11:00:00 ----------------loading: GFX_Tree_Bare_1
11:00:00 ----------------loading: GFX_Tree_Bare_3
11:00:00 ----------------loading: GFX_Bracken_A_3
11:00:00 ----------------loading: GFX_Bracken_A_2
11:00:00 ----------------loading: GFX_Bracken_A_4
11:00:00 ----------------loading: GFX_Bracken_A_1
11:00:00 ----------------loading: GFX_Tree_A_1
11:00:00 ----------------loading: GFX_Tree_A_4
11:00:00 ----------------loading: GFX_Tree_A_3
11:00:00 ----------------loading: GFX_Tree_A_2
11:00:00 ----------------loading: GFX_Stonewall_5
11:00:00 ----------------loading: GFX_Stonewall_6
11:00:00 ----------------loading: GFX_Stonewall_7
11:00:00 ----------------loading: GFX_Tree_6
11:00:00 ----------------loading: GFX_Tree_Large_2
11:00:00 ----------------loading: GFX_Tree_Large_1
11:00:00 ----------------loading: GFX_Orchard_Peach_2
11:00:00 ----------------loading: GFX_Orchard_Peach_1
11:00:00 ----------------loading: GFX_Orchard_A_1
11:00:00 ----------------loading: GFX_Orchard_2
11:00:00 ----------------loading: GFX_Orchard_1
11:00:00 ----------------loading: GFX_Rock_6
11:00:00 ----------------loading: GFX_Gravestone_1
11:00:00 ----------------loading: GFX_Gravestone_2
11:00:00 ----------------loading: GFX_Gravestone_3
11:00:00 ----------------loading: GFX_Gravestone_4
11:00:00 ----------------loading: GFX_Gravestone_5
11:00:00 ----------------loading: GFX_Oats_1
11:00:00 ----------------loading: GFX_Corn_1
11:00:00 ----------------loading: GFX_Stonewall_1
11:00:00 ----------------loading: GFX_Stonewall_2
11:00:00 ----------------loading: GFX_Stonewall_3
11:00:00 ----------------loading: GFX_Stonewall_4
11:00:00 ----------------loading: GFX_Wheat_1
11:00:00 ----------------loading: GFX_Breastworks_1
11:00:00 ----------------loading: GFX_Breastworks_2
11:00:00 Verifying Terrain Integrity
11:00:00 Planting Shrubbery
11:00:00 Mapping Roads
11:00:00 Avoiding Buildings
11:00:00 Total Collision Objs:340
11:00:00 Drafting chain of command
11:00:00 Chain of Command: Top Commander Maj Gen George G Meade
11:00:00 Chain of Command: Top Commander General Robert E Lee
11:00:00 Loading Battle Events
11:00:00 PRESS SPACE BAR TO BEGIN
11:00:00 SowGB Level Loaded...
11:00:00 18:07:23
11:00:30 Unloading Level
18:08:37 Loading Defined Lists
pag
Reactions:
Posts: 19
Joined: Wed Apr 28, 2021 10:43 pm
Location: Penn's Woods

Re: Couriers no working in Sandbox ?

Post by pag »

Quick question. Is your “new&fast PC” running Windows 11? , and if so are you running it in Windows 7 compatibility?
seamount0
Reactions:
Posts: 24
Joined: Mon Feb 21, 2022 11:25 pm

Re: Couriers no working in Sandbox ?

Post by seamount0 »

no, each of them runs windows 10 with "win7 compatibility"
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