OHH NO__:ohmy: :woohoo:Norb wrote:
Don't put all the blame on me! We're a team here, blame everyone
MOB RULE!!__ :silly:
Soon as i hear any talk of "gettin a rope" :dry: i'm leaving Dodge! :laugh: :laugh:
OHH NO__:ohmy: :woohoo:Norb wrote:
Don't put all the blame on me! We're a team here, blame everyone
Hey!! Karma for Karma my stumblin', bumblin' bluebelly!;)I've been swayed. JC doesn't have any blame (or does he?):laugh:
Aye! There's a good laddy.Up or down?
(I uped it, more because of all your good ideas...)
Not meaning to "throw the proverbial monkey wrench" but a new book just published by the University Press of Kansas provides a new insight into the use of the rifle-muskets. According to a current review, "The convential view holds . . . (the rifle-musket) deepen(ed) their killing zone from 100 to 500 yards" while continuing to use the "outmoded linear tactics, dooming attacking troops to horrendous casualties."A couple of question about he game scale:
First, will regiments and batteries occupy a realistic amount of frontage relative to the scale of the terrain?
Second, any thought on addressing the default rifle range, raising it a bit? Everything I have read indicates that ACW regiments often opened fire in excess of 200 yds, and firefights under 50 yards(which were somewhat common in TC2) seemed to generally be considered extremely close range for sustained combat by ACW regimental and brigade commanders.