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Re:DEV Diary - First Net MP Test
Posted: Thu Jan 24, 2008 2:07 am
by DrMike1997
Doh! didn't see page two when I wrote this reply.:blink: I think he means that the game can be set up so that you can have two people playing on the same side against the computer ai. This would be good to have for building teams. YOu can practice against the computer to get a feel for how your teammate and you work together and then go beat up on other human teams. You know when we start having tournaments and stuff:woohoo:
Re:DEV Diary - First Net MP Test
Posted: Thu Jan 24, 2008 12:20 pm
by JohnD
DrMike1997 wrote:
...he means that the game can be set up so that you can have two people playing on the same side against the computer ai. This would be good to have for building teams. YOu can practice against the computer to get a feel for how your teammate and you work together and then go beat up on other human teams. You know when we start having tournaments and stuff:woohoo:
If that's what it means, then likes it alot. It needs a better name than co-op...which is always a cool place to git fresh vej-ables...
Re:DEV Diary - First Net MP Test
Posted: Thu Jan 24, 2008 2:42 pm
by cliometrician
But it's not just two players on the same side against the AI. Isn't it also one player against another player? Or teams against teams?
Re:DEV Diary - First Net MP Test
Posted: Thu Jan 24, 2008 2:47 pm
by JohnD
You are correct. I know what multiplayer is and what War3D II needs to do and can do. Co-op is not my term so I will not refer to it again.
Re:DEV Diary - First Net MP Test
Posted: Fri Jan 25, 2008 12:29 am
by norb
Man, simple things seem to get too complicated. Coop just means playing on the same side, as in cooperation.
It is my intention to allow more than 2 players to play multiplayer. Right now I only have two, but have made sure that I am not restricted in my development. It is my intention to allow whatever players join to play on whatever sides they want.
Re:DEV Diary - First Net MP Test
Posted: Fri Jan 25, 2008 9:56 pm
by Amish John
When in MP, any plans to be able to type a message for another player and have it delivered, with a suitable delay (or chance of never getting the message)?
Re:DEV Diary - First Net MP Test
Posted: Fri Jan 25, 2008 9:58 pm
by Amish John
What's with these underscore lines breaking up some of the words?
Re:DEV Diary - First Net MP Test
Posted: Fri Jan 25, 2008 10:10 pm
by norb
I have no idea why the words get broken up. It must be something on the forum to prevent spamming or something like that.
I do have plans for messaging, nuf said.
Re:DEV Diary - First Net MP Test
Posted: Sat Jan 26, 2008 3:41 am
by MarkT
Make the message GUI interface... not a free type
In other words menu driven on the sender side,
On the receiving side , message appears historical
FYI snail-mail should be there by now...
Re:DEV Diary - First Net MP Test
Posted: Sat Jan 26, 2008 4:18 am
by Amish John
Mark,
You mean when the player receives the message and opens it, it appears visually like it's on, say lined paper in a suitable period type font..something like Texas hero font?
John